Ranch Simulator: Basic Guide to Growing Crops

A basic guide to growing crops.

How To Garden

  • Build a [small or large] garden plot
  • Small costs 10 wood planks and grows 1 plant
  • Large costs 18 wood planks and grows 2 plants
  • Buy seeds at the general store
  • Come in packs of 10
  • Plant seed into plot
  • Take a water bucket and water seed
  • Plant drinks water & advances growth every 5 in-game minutes
  • Only when the sun is out (6:00 – 20:00)
  • Don’t let the water level get too low
  • Once the growth bar is 100 it’s ready to harvest
  • Most plants provide multiple harvests without replanting
  • If the grey bar is full, the plant is dead – remove it
  • Fertilizer makes plant grow faster
  • Automatic sprinklers need to be within radius of the water windmill

Types of Plants

Cabbage
  • Cost: 10$ per 10 seeds
  • Sell Price: 5$
  • Does not grow back after harvest
Watermelon
  • Cost: 10$ per 10 seeds
  • Sell Price: 7$
  • Cannot store in cooler/basket
Pumpkin
  • Cost: 10$ per 10 seeds
  • Sell Price: 10$
  • Cannot store in cooler/basket
Tomato
  • Cost: 30$ per 10 seeds
  • Sell Price: 6$ (x4 per harvest)
Pineapple
  • Cost: 45$ per 10 seeds
  • Sell Price: 30$
Bell Peppers
  • Cost: 20$ per 10 seeds
  • Sell Price: 2$ (x5 per harvest)
Strawberry
  • Cost: 30$ per 10 seeds
  • Sell Price: 4$ (x4 per harvest)
Grape
  • Cost: 70$ per 10 seeds
  • Sell Price: 20$ (x3 per harvest)

The Maths

Cabbage
  • Grows 1.66 per tick
  • Drinks 2.5 water per tick
  • Total growth time: ~5 sun hours w/o fertilizer
  • Income: 5$ per crop w/ 1 crop per harvest per seed
  • Net profit per seed pack: 40$
  • Break even: 2 harvests (10 hours)
Watermelon
  • Grows 1.11 per tick
  • Drinks 2.23 water per tick
  • Total growth time: ~7.5 sun hours w/o fertilizer
  • Income: 7$ per crop w/ 1 crop per harvest
  • Net profit per seed pack: 60$ minimum
  • Break even: 2 harvests (15 hours)
Pumpkin
  • Grows 0.41 per tick
  • Drinks 0.42 water per tick
  • Total growth time: ~20 sun hours w/o fertilizer
  • Income: 10$ per crop w/ 1 crop per harvest
  • Net profit per seed pack: 90$ minimum
  • Break even: 1 harvest (20 hours)
Tomato
  • Grows 0.41 per tick
  • Drinks 1.25 water per tick
  • Total growth time: ~20 sun hours w/o fertilizer
  • Income: 6$ per crop w/ 4 crop per harvest
  • Net profit per seed pack: 210$ minimum
  • Break even: 2 harvests (40 hours)
Pineapple
  • Grows 0.27 per tick
  • Drinks 1.01 water per tick
  • Total growth time: ~31 sun hours w/o fertilizer
  • Income: 30$ per crop w/ 1 crop per harvest
  • Net profit per seed pack: 255$ minimum
  • Break even: 2 harvests (62 hours)
Bell Peppers
  • Grows 0.83 per tick
  • Drinks 2.5 water per tick
  • Total growth time: ~10 sun hours w/o fertilizer
  • Income: 2$ per crop w/ 5 crop per harvest
  • Net profit per seed pack: 80$ minimum
  • Break even: 2 harvests (20 hours)
Strawberry
  • Grows 0.83 per tick
  • Drinks 2.92 water per tick
  • Total growth time: ~10 sun hours w/o fertilizer
  • Income: 4$ per crop w/ 4 crop per harvest
  • Net profit per seed pack: 130$ minimum
  • Break even: 2 harvests (20 hours)
Grape
  • Grows 0.18 per tick
  • Drinks 0.56 water per tick
  • Total growth time: ~46.3 sun hours w/o fertilizer
  • Income: 20$ per crop w/ 3 crop per harvest
  • Net profit per seed pack: 530$ minimum
  • Break even: 2 harvests (92.6 hours)

TL;DR

  • Water plants frequently, especially when you leave the ranch and when you come back
  • If you’re just starting out, go with cabbages until you’ve planned the layout
  • Avoid strawberries until you got your sprinklers up & running
  • I don’t think grapes are worth it
  • Buy a composter first
  • Hold the basket/cooler and press E on the ripe plant to harvest all at once

By Rainbow Sheep

More Guides:

Be the first to comment

Leave a Reply

Your email address will not be published.


*