A basic guide to growing crops.
How To Garden
- Build a [small or large] garden plot
- Small costs 10 wood planks and grows 1 plant
- Large costs 18 wood planks and grows 2 plants
- Buy seeds at the general store
- Come in packs of 10
- Plant seed into plot
- Take a water bucket and water seed
- Plant drinks water & advances growth every 5 in-game minutes
- Only when the sun is out (6:00 – 20:00)
- Don’t let the water level get too low
- Once the growth bar is 100 it’s ready to harvest
- Most plants provide multiple harvests without replanting
- If the grey bar is full, the plant is dead – remove it
- Fertilizer makes plant grow faster
- Automatic sprinklers need to be within radius of the water windmill
Types of Plants
Cabbage
- Cost: 10$ per 10 seeds
- Sell Price: 5$
- Does not grow back after harvest
Watermelon
- Cost: 10$ per 10 seeds
- Sell Price: 7$
- Cannot store in cooler/basket
Pumpkin
- Cost: 10$ per 10 seeds
- Sell Price: 10$
- Cannot store in cooler/basket
Tomato
- Cost: 30$ per 10 seeds
- Sell Price: 6$ (x4 per harvest)
Pineapple
- Cost: 45$ per 10 seeds
- Sell Price: 30$
Bell Peppers
- Cost: 20$ per 10 seeds
- Sell Price: 2$ (x5 per harvest)
Strawberry
- Cost: 30$ per 10 seeds
- Sell Price: 4$ (x4 per harvest)
Grape
- Cost: 70$ per 10 seeds
- Sell Price: 20$ (x3 per harvest)
The Maths
Cabbage
- Grows 1.66 per tick
- Drinks 2.5 water per tick
- Total growth time: ~5 sun hours w/o fertilizer
- Income: 5$ per crop w/ 1 crop per harvest per seed
- Net profit per seed pack: 40$
- Break even: 2 harvests (10 hours)
Watermelon
- Grows 1.11 per tick
- Drinks 2.23 water per tick
- Total growth time: ~7.5 sun hours w/o fertilizer
- Income: 7$ per crop w/ 1 crop per harvest
- Net profit per seed pack: 60$ minimum
- Break even: 2 harvests (15 hours)
Pumpkin
- Grows 0.41 per tick
- Drinks 0.42 water per tick
- Total growth time: ~20 sun hours w/o fertilizer
- Income: 10$ per crop w/ 1 crop per harvest
- Net profit per seed pack: 90$ minimum
- Break even: 1 harvest (20 hours)
Tomato
- Grows 0.41 per tick
- Drinks 1.25 water per tick
- Total growth time: ~20 sun hours w/o fertilizer
- Income: 6$ per crop w/ 4 crop per harvest
- Net profit per seed pack: 210$ minimum
- Break even: 2 harvests (40 hours)
Pineapple
- Grows 0.27 per tick
- Drinks 1.01 water per tick
- Total growth time: ~31 sun hours w/o fertilizer
- Income: 30$ per crop w/ 1 crop per harvest
- Net profit per seed pack: 255$ minimum
- Break even: 2 harvests (62 hours)
Bell Peppers
- Grows 0.83 per tick
- Drinks 2.5 water per tick
- Total growth time: ~10 sun hours w/o fertilizer
- Income: 2$ per crop w/ 5 crop per harvest
- Net profit per seed pack: 80$ minimum
- Break even: 2 harvests (20 hours)
Strawberry
- Grows 0.83 per tick
- Drinks 2.92 water per tick
- Total growth time: ~10 sun hours w/o fertilizer
- Income: 4$ per crop w/ 4 crop per harvest
- Net profit per seed pack: 130$ minimum
- Break even: 2 harvests (20 hours)
Grape
- Grows 0.18 per tick
- Drinks 0.56 water per tick
- Total growth time: ~46.3 sun hours w/o fertilizer
- Income: 20$ per crop w/ 3 crop per harvest
- Net profit per seed pack: 530$ minimum
- Break even: 2 harvests (92.6 hours)
TL;DR
- Water plants frequently, especially when you leave the ranch and when you come back
- If you’re just starting out, go with cabbages until you’ve planned the layout
- Avoid strawberries until you got your sprinklers up & running
- I don’t think grapes are worth it
- Buy a composter first
- Hold the basket/cooler and press E on the ripe plant to harvest all at once