All weapons and enemies in Resident Evil 2 Remake explained. With useful tips and great for beginners.
Weapons
This is a full list of weapons that can be found in Resident Evil 2 Remake.
Contains great informations for beginners and a great explanation.
Contains great informations for beginners and a great explanation.
Defensive Weapons/ Sub-Weapons
- Knives
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀In the inventory screen, below the knife icon, there is a small gauge that represents how much the current knife has been used. Once the gauge is empty, the knife will break and a new one must be acquired. However, in this game, if a knife is used for defense during an enemy attack, the player must finish killing that enemy to recover the knife.
A knife with unlimited durability can be unlocked by fulfilling certain game requirements.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ - Grenades
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ The Flash Grenades are non-lethal however, and are used to stun enemies for a short period of time, creating opportunities to either evade or attack enemies. The player can carry a maximum of three of a single type of grenade in a single inventory slot. ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀The Hand Grenades found are lethal, shrapnel-based explosives which explode and cause damage to enemies within a certain radius.
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Handguns
- Matilda
The Matilda will be in Leon’s inventory from the start of the main game. By default it has a maximum magazine size of 12 Handgun Bullets, but it can be upgraded by combining it with its High-Capacity Mag. which increases the magazine size to a total of 24 bullets and shortens its reload time. Its muzzle can also be upgraded by combining it with its Muzzle Brake, which reduces its recoil and increases its overall accuracy. Finally, A Gun Stock upgrade can be acquired to allow for a 3-shot burst fire function. - SLS 60
The SLS 60 will be in Claire’s inventory from the start of the main game. As a 5-round revolver it’s imperative to shoot accurately due to its initial slow reload time; however, with its low recoil, quick firing, and a moderate chance of killing zombies with a head shot. Upgrades for this gun makes the it extremely well rounded and versitle in being able to combat every enemy in the game quite easily thanks to being able to use both 9mm rounds as well as .357 magnum rounds. It can be upgraded with the Speed Loader found in Leon’s desk in the West Office, allowing all rounds to be reloaded simultaneously rather than individually.
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Can be found inside the Guardroom, only obtainable in the [2nd] scenario as Leon. Each shot packs more power than the Matilda, it is not upgradeable and must be reloaded more frequently due to its 7-round capacity. Comparatively, it has better critical headshot chance than Claire’s .45 gun counterpart
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ - Quickdraw Army
Can be found inside the Guardroom, only obtainable in the [2nd] scenario as Claire. A .45 calibre revolver with six rounds; it is capable of firing extremely quickly with relatively low recoil, impressively fast focus time, all the while dealing moderate damage with each shot. The primary drawback is that each round has to be unloaded and reloaded individually, leading to a very slow and extremely long reload from empty, making it perhaps the slowest reloading weapon in the game.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ - Broom Hc
The Broom Hc is the starting handgun for Ada and Daniel in the game. While it is one of the weakest pistols, and it holds very little ammunition, it has a very quick aim speed and focus speed, reloads very quickly, and boasts one of the highest critical hit chances of any handgun in the game, which makes it quite effective against Zombies and weaker opponents like Cerberus, but flags very quickly against multiple opponents and tougher opposition.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ - JMB Hp3
The JMB Hp3 is exclusive to Claire, it is inside the trunk of a police car at the Parking Garage, it requires the Car Key in order to open it. The key is at the outside part of the Firing Range inside a Tin Storage Box. By default it has a maximum magazine size of 13. The gun has a laser sight attached, which omits the need of focus upon moving or shooting. A High-Capacity Mag. can be found inside a safe in the Waiting Room by inputting 6 to the left, 2 to the right, 11 to the left, as seen in the Confiscation Report file. It comes with a prefixed Laser Sight - MUP
The MUP is one of the weapons available to HUNK in The 4th Survivor as well as in Ghost’s scenario in The Ghost Survivors (can be obtained through the item dispensers), its maximum magazine size is 16 by default. Functions similarly to JMB Hp3 albeit without a laser sight, making it inferior albeit still a useful tool for staggering zombies.
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ - Samurai Edge (Original Model)
In the main game, this weapon can only be obtained by beating the game once with an S rank on Standard or Hardcore (either of Leon or Claire’s campaigns, no matter which) or by purchasing the “All In-game Rewards Unlock” DLC.
Its maximum magazine size is 15 and it can’t be upgraded – since it features infinite ammo by default in the main game, using this weapon will default the player’s rank to S akin to any other bonus weapons with infinite ammo feature.
Handguns (DLC)
- Samurai Edge (Jill Model)
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This weapon could originally only be unlocked by pre-ordering the game, but has been made paid DLC after an exclusivity period. After purchase, it would then be placed in the Item Box by default. This variation provides quicker focus time than most other handguns in the game,
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ - Samurai Edge (Albert Model)
Rocket Launchers
- Anti-tank Rocket
The Anti-tank Rocket is the weapon given to Leon by Ada when he is fighting the Super Tyrant. By default, it will have four rockets but ammo for it can’t be found in the game.
In Leon [2nd], this weapon can still be used against Birkin (Stage 5).
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The ATM-4 can’t be found in the main game, it can only be unlocked by completing any of Leon’s campaign on Hardcore with an S+ rank or by purchasing the “All In-game Rewards Unlock” DLC. It features infinite ammo by default and is available to both characters in every difficulty once unlocked. It will also cause the Ivy Zombies to be knocked down and burst into flames when fired upon (although it is described with AP rounds rather than Incindiery), quickly disposing of them. It has a faster rate of fire compared to the Anti Tank rocket launcher albeit slightly smaller blast radius.
Weapons Locker Guns
- W-870
The W-870 is a shotgun. It is located in the weapons locker at the back of the Safety Deposit Room, requiring the Weapons Locker Key Card to obtain it. If the player didn’t pick it up in the RPD, the shotgun will instead be found in the Security Room in NEST where the player would normally find Shotgun Shells. By default it can hold a maximum of four Shotgun Shells in its magazine tube. Upgrading it with the Long Barrel makes it have less spread, increasing the amount of pellets hitting a target at a further range, as well as increasing the capacity to eight shells, while the Shotgun Stock increases fire rate as well as reloading speed. The Long Barrel will increase the shotgun’s size, taking two slots in the inventory from then on. It can, however, be taken on and off at will to accommodate for Leon’s inventory management needs. The Stock, on the other hand, won’t increase size, and will neither give the option to be taken off once applied. The Shotgun will most likely be Leon’s main weapon for taking down zombies, as it possesses the ability to nearly guarantee a critical headshot to a zombie’s head on a pointblank range. Even when not aiming for the head, the shotgun possesses acceptable stopping power to stun regular enemies and good damage; capable of taking down a Cerberus in one shot, as the game’s code makes shotguns deal 144% damage towards them, as all the while a reliable weapon against tougher enemies such as Lickers and Ivies. Ammo for it is likewise relatively plentiful; being easily crafted from the abundant gun-powders in the game.
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The GM 79 is a grenade launcher. This weapon is only retrievable in Claire’s campaign. It has the same location as W-870 and if the player didn’t pick it up in the RPD, the grenade launcher will instead be found in the Security Room in NEST where the player would normally find Acid Rounds. Its maximum magazine size is 1 by default. By default the GM 79 takes up one space in the inventory, but once it is upgraded with the Shoulder Stock it will instead take up two spaces. Upgrading it with the shoulder stock will reduce its recoil and make each projectile travel in a more stable trajectory. A versatile weapon capable of dealing with multitudes of enemies, from zombies to even the Tyrant and bosses with relative ease. Its mainstay feature of area of effect shots also plays into its strength, capable of hitting multiple targets in close proximity with a single shot. Its main drawback however is its slow reload speed and low capacity. Being a single shot weapon and needing to reload after every shot makes the sluggish reload speed. When dealing with Birkin’s mutations as Acid Rounds are able to stun it consistently, and with proper pacing it is capable of stunlocking the creatures for good until its eventual defeat.
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This weapon is only retrievable in Leon’s campaign. It is located in the weapons locker of the Armory, requiring the USB Dongle Key to obtain it. Using .50 caliber ammunition, it is one of the most powerful weapons Leon is capable of wielding. With very high base damage and a high chance of criticals on nearly every target it fires upon, it is a formidable weapon when shot accurately. It is also capable of piercing through multiple enemies in a row, making it highly effective against crowded zombies. Its exceptional firepower makes it perfectly suitable for difficult targets such as the G-Adults’s eyeball or boss monsters. As a 7-round semi-automatic magnum pistol, it is well suited for quick reloading on the move. Its only weaknesses are its relatively high recoil, making chaining shots challenging, and rare ammunition. As a result, taking care to shoot and knowing when to use it are crucial to wielding it effectively. MAG Ammo is not commonly found in-game, but combining two High-Grade Gunpowder (Yellow) does create ammo for it. Player can later upgrade it with a Long Barrel to further increase its already devastating firepower, and the Red Dot Sight which makes the weapon focus faster.
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The MQ 11 is a submachine gun and is only retrievable in Claire’s campaign.
It has the same location as Lighting Hawk. Its maximum magazine size is 24 by default which can make it challenging for first time users to handle because of its high firing speed and moderate recoil. To counteract this it’s recommended to fire in short bursts on large targets (moving closer to target), or to simply wait until it’s upgraded with the Suppressor. It can further be upgraded with its High-Capacity Mag., bringing its capacity to 50 rounds, making it a formidable weapon against a variety of foes. Additionally, with the Suppressor equipped, this weapon will not alarm Lickers unless the player hits it directly. Powerful and versatile, the MQ 11 can quickly become Claire’s boss killing weapon in the hands of pros.
Bonus +
- LE 5
The LE 5 is one of HUNK’s and Ghost’s weapons in The 4th Survivor and The Ghost Survivors. It functions similarly to a fully upgraded MQ 11 but without the silencer functionality and a lower capacity of 32 instead of 50. It’s nevertheless capable of dishing out large amounts of damage within seconds, being able to finish off a Licker with relative ease. In the main campaign, an infinite version of this weapon can be unlocked by finishing the game on Hardcore with an S rank or by purchasing the “All In-game Rewards Unlock” DLC.
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It can only be found as Claire on the small room next to the Turntable. Since the player is forced to grab the Joint Plug, there will always be space available on the inventory to pick up this weapon after the plug is used. An infinite version of the Minigun can also be unlocked by completing one of Claire’s scenarios with an S+ rank on Hardcore or by purchasing the “All In-game Rewards Unlock” DLC. The Minigun is a gatling gun which has a maximum magazine capacity of 400. In Claire’s campaign, the weapon is loaded to maximum when picked up, but there is no ammo for it to be found in the game. In Claire [2nd], the Minigun can also be used against G (Stage 5).
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The Chemical Flamethrower can be obtained by players either in Leon’s campaign by solving the associated queen/ king plug puzzle in the sewers or within Katherine Warren’s Runaway scenario in the The Ghost Survivors mode. It takes up 2 inventory slots and has a max capacity of 400; with one trigger pull expending 2 units of ammo by default. An upgrade part for it called the Regulator is present at the Nap Room inside the Laboratory, which allows for a much better fuel efficiency and less frequent reload overall. While not especially powerful against most common enemies; stronger enemies such as G-Adult, Birkin’s G mutations, and Super Tyrant fall incredibly fast to it. It is also Leon’s only weapon capable of finishing the Ivy enemies for good.
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It is found on a wall at the Supplies Storage Room in the Sewers (Lower), it requires the King Plug and it can only be found as Claire. The Spark Shot is a stun gun that excels at dealing high damage to enemies with a drawback of having to charge each shot. By default, one zap to a low tier enemy will stun them in place, which allows the player to run past them if necessary. This weapon is also very strong versus G-Adults, if their eyeballs are exposed, only one fully charge shot will instantly kill them no matter the difficulty level. Ammo for it is quite scarce in the game, with Needle Cartridges only being found in select locations. In fact, only one ammo spawn can be found in the entire Police Station. There is only one upgrade for it, being the High Voltage Condenser found at the Nap Room at the Laboratory, which makes the weapon shoot faster. Aside from the G-Adults, the Spark Shot is also good against G (Stage 4) fought at the Turntable, due to his slow movement, and the fact that the player can take cover around the train, it is quite easy to fire fully charged shots at this enemy.
Enemies
Compared to the original, no new enemy is made in this reimagination. However, their gameplay mechanic are heavily altered. In general, most enemies can grab and attack the player. When the character is being grabbed, the camera will zoom into them. However, some of the original’s enemies are omitted in the remake such as the likes of Evolved Licker or the Giant Spider.
Zombies
The zombies are also a bit different from past games. They have more health and are able to get up multiple times after lying on the ground for a while. They don’t spawn a small pool of blood when dead anymore and if they detect the player, they are able to chase the character from room to room.
Crawling zombies are also less, but are still dangerous to the player. When grabbed by the feet, character doesn’t stomp/kick their heads like in the original game, and will just kick them out instead. Also, if not taking action seriously, the crawling zombie is able to pull the character down with them, make it harder to push them out.
Lickers
Lickers also make a return in the game. They have a much more detailed design thanks to the upgraded visuals. They detect players by listening for any noises they make and let out a loud screech as they strike with lightning-fast attacks and pounces. They can be heard snarling or by the clicking of their claws as they move around.
Giant Roach
The Giant Roach in the remake is present, however they were harmless unlike in the original where sometimes they can gang up upon the player character.
Ivy Zombies
Ivy zombies are a new enemy introduced in the game, taking the place of the “Ivys” found in the Laboratory section of the 1998 version. They are similar to zombies but are covered in plant matter such as vines and bulbs. They can kill the player in a single grab if no defence weapon is equipped. They can only be completely killed by burning them with an incendiary weapon like the Flamethrower or Flame Rounds.
G-Adults / G-Young
This creature is now found several times throughout the later stages of the game as opposed to a single appearance in the original. They are found in the sewers, lurking in the sewage water and ambushing the player by popping up and either by grabbing them or smashing their arm downwards on them. They have the ability like the original, to vomit “G-Young” from a large mouth on a stalk-like neck. They can also now poison the player if they grab them and no defensive item is equipped. If player is already poisoned, it would instant kill them. The G-Young can now poison the player as well.
Giant Alligator
The Giant Alligator that lurks in the Raccoon City’s sewers make a return in the remake. It rather becomes a timed obstacle boss exclusive to Leon’s scenarios only where he was pursued in the entrance of the sewers. Its only way to be defeated is to bite an explosive canister where it can be shot to explode and die, a nod to the other economical way of defeating it in the 1998 game.
The Tyrant
The T-103 Tyrant returns with a new mechanic as a type of pursuer to the player, similar to the “Nemesis” in Resident Evil 3: Nemesis and Jack Baker in Resident Evil 7: Biohazard. The Tyrant cannot be killed, but can be temporarily disabled when enough damage is inflicted on him. He will continuously pursue the player once encountered but can be shaken off if the player moves quickly and gets away from him, moving throughout several rooms. The player will be alerted by his heavy footsteps when he is nearby and can be alerted by gunshots or other loud noises.
William Birkin
William Birkin’s G forms also returned, with G1 being the first boss encounter in the game. G4 is only exclusive to Claire’s scenarios while G5 can be unlocked at the end of the 2nd run scenarios of the respective characters.
By RØb