In this guide you will find all the effects of leveling up different skills and from whom these skills can be learned!
Skill types
- Sword
- Axe
- Staff
- Archery
- Crossbow
- Fire crystal (Fireball)
- Frost crystal (Frost)
- Magic crystal (Magic bullet)
- Seal
- Create scrolls
- Alchemy
- Smithing
- Prospecting
- Gut Animals
- Open Locks
- Pickpocket
- Acrobatics
- Sneak
- Level 1 – You can use Swords as weapons. Available from the start of the game.
- Level 2 – You can carry out counter parries to interupt your oppenent’s attacks.
- Level 3 – You can perform “lateral blows”.
- Level 4 – Counter parries can injure your opponents.
- Level 5 – You can combine more blows in your attacks.
- Level 6 – You can wield weapons in the category “bastard sword” with one hand.
- Level 7 – You can charge your attacks in order to cause more damage, or to break through your opponent’s parry.
- Level 8 – You can interrupt a counter parry by your opponent.
- Level 9 – You can use weapon in the category “two handed” with just one hand.
- Level 10 – You can combine any amount of attack blows.
Trainers:
Cutter (Harbour, up to 4 lvl)
Craig (Bandit Camp, up to 7 lvl)
Fincher (Bandit Camp, up to MAX if you chose Don)
- Level 1 – You can use Axes as weapons. Available from the start of the game.
- Level 2 – You can charge your attacks in order to cause more damage or to break through your oppenent’s parry.
- Level 3 – You can perform “lateral blows”.
- Level 4 – You can carry out counter parries to interrupt your opponent’s attacks.
- Level 5 – You can combine more blows in your attacks.
- Level 6 – You can wield weapons in the category “axe” with one hand.
- Level 7 – Counter parries can injure your opponents.
- Level 8 – Blows with weapons in the category “axe” are faster.
- Level 9 – You can interrupt a counter parry by your opponent.
- Level 10 – You can combine any amount of attack blows.
Trainers:
Ukkos (Harbour, up to 7 lvl)
Domingo (Bandit Camp, up to 7 lvl)
Karakos (Bandit Camp, up to MAX)
- Level 1 – You can use Staffs as weapons. Available from the start of the game.
- Level 2 – You can carry out counter parries to interrupt your opponent’s attacks.
- Level 3 – You can perform “lateral blows”.
- Level 4 – Counter parries can injure your opponents.
- Level 5 – You can combine more blows in your attacks.
- Level 6 – You can interrupt a counter parry by your opponent.
- Level 7 – All attack blows do more damage.
- Level 8 – You can charge your attacks in order to cause more damage or to break through your opponent’s parry.
- Level 9 – Your counter parries do more damage.
- Level 10 – You can combine any amount of attack blows.
Trainers:
Felipe (Harbour, up to 4 lvl)
William (Volcano Keep, up to 4 lvl)
Vitus (Volcano Keep, up to 7 lvl)
Mendoza (Volcano Keep, up to MAX, chapter 2)
Carlos (Harbour, up to MAX, chapter 4)
- Level 1 – You can use Bows as weapons.
- Level 2 – Reloading and drawing is 20% faster.
- Level 3 – Reloading and drawing is 30% faster.
- Level 4 – Reloading and drawing is 40% faster.
- Level 5 – Reloading and drawing is 50% faster.
- Level 6 – Reloading and drawing is 60% faster.
- Level 7 – Reloading and drawing is 70% faster.
- Level 8 – Reloading and drawing is 80% faster.
- Level 9 – Reloading and drawing is 90% faster.
- Level 10 – Reloading and drawing is 100% faster.
Trainers:
Jervis (Volcano Keep, up to 4 lvl)
Cole (Harbour, up to 7 lvl)
Luis (Bandit Camp, up to 7 lvl)
Sam (Bandit Camp, up to MAX)
- Level 1 – You can use Crossbows as weapons.
- Level 2 – Reloading and drawing is 20% faster.
- Level 3 – Reloading and drawing is 30% faster.
- Level 4 – Reloading and drawing is 40% faster.
- Level 5 – Reloading and drawing is 50% faster.
- Level 6 – Reloading and drawing is 60% faster.
- Level 7 – Reloading and drawing is 70% faster.
- Level 8 – Reloading and drawing is 80% faster.
- Level 9 – Reloading and drawing is 90% faster.
- Level 10 – Reloading and drawing is 100% faster.
Trainers:
Ricardo (Bandit Camp, up to 4 lvl)
Fincher (Bandit Camp, up to 7 lvl)
Rufus (Volcano Keep, up to 7 lvl)
Edgar (Harbour, up to MAX)
Requires 10 Learning points for each level.
- Level 1 – You can use a Magic crystal.
- Level 2 – Speed and damage are increased by 20%.
- Level 3 – Speed and damage are increased by 30%.
- Level 4 – Speed and damage are increased by 40%.
- Level 5 – Speed and damage are increased by 50%.
- Level 6 – Speed and damage are increased by 60%.
- Level 7 – Speed and damage are increased by 70%.
- Level 8 – Speed and damage are increased by 80%.
- Level 9 – Speed and damage are increased by 90%.
- Level 10 – Speed and damage are increased by 100%.
Trainers:
Vitus (Volcano Keep, chapter 2)
- Level 1 – You can use a Fire crystal.
- Level 2 – Speed and damage are increased by 20%.
- Level 3 – Speed and damage are increased by 30%.
- Level 4 – Speed and damage are increased by 40%.
- Level 5 – Speed and damage are increased by 50%. Explosion radius and area damage are increased.
- Level 6 – Speed and damage are increased by 60%.
- Level 7 – Speed and damage are increased by 70%.
- Level 8 – Speed and damage are increased by 80%.
- Level 9 – Speed and damage are increased by 90%.
- Level 10 – Speed and damage are increased by 100%. Explosion radius and area damage are increased.
Trainers:
Ignatius (Volcano Keep, chapter 2)
- Level 1 – You can use a Frost crystal.
- Level 2 – Speed and damage are increased by 20%.
- Level 3 – Speed and damage are increased by 30%.
- Level 4 – Speed and damage are increased by 40%.
- Level 5 – Speed and damage are increased by 50%. Your opponents are frozen longer.
- Level 6 – Speed and damage are increased by 60%.
- Level 7 – Speed and damage are increased by 70%.
- Level 8 – Speed and damage are increased by 80%.
- Level 9 – Speed and damage are increased by 90%.
- Level 10 – Speed and damage are increased by 100%. Your opponents are frozen longer.
Trainers:
Pallas (Volcano Keep, chapter 2)
Ignatius (Volcano Keep, chapter 3)
- Level 1 – You can use level 1 runes:
- Create Illusion
- Destroy Magic Force Field
- Light Spell
- Nautilus Transformation
- Small Magic Healing
- Telekinesis
- Tell Joke
Requires 50 Wisdom.
- Level 2 – You can use level 2 runes:
- Berserker
- Destroy Magic Barrier
- Levitation
- Magic Protection
- Medium Magic Healing
Requires 100 Wisdom.
- Level 3 – You can use level 3 runes:
- Conjure Skeleton
- Open Locks
- Speed
- Strong Magic Healing
Requires 150 Wisdom.
- Level 4 – You can use level 4 runes:
- Ashbeast Transformation
- Inferno
Requires 200 Wisdom.
Trainers:
Ignatius (Volcano Keep) For Mages ONLY
- Level 1 – You can create any magic scrolls using runes and various components.
Trainers:
Illumar (Volcano Keep)
- Level 1 – You can create weak potions.
- Level 2 – You can create standard potions.
- Level 3 – You can create strong potions (and potions that permanently increase your stats).
Trainers:
Rhobart (Bandit Camp, up to 1 lvl)
Garth (Harbour, up to 1 lvl)
Leonardo (Harbour, up to 2 lvl)
Abrax (Volcano Keep, up to MAX)
Cormac (Bandit Camp, up to MAX)
- Level 1 – You can create one-handed swords and simple pieces of jevelry.
- Level 2 – You can create bastard swords and magic rings.
- Level 3 – You can create two-handed swords and magic amulets.
Trainers:
Oscar (Bandit Camp)
Karlsen (Volcano Keep)
Walter (Harbour)
- Level 1 – You can prospect gold and iron ore.
Trainers:
Olf (Harbour)
- Level 1 – You can skin animals. With the right equipment, you can also take other trophies from animals.
Trainers:
Sam (Bandit Camp)
Luis (Bandit Camp)
Cole (Harbour)
Jervis (Volcano Keep)
- Level 1 – You can pick easy locks.
- Level 2 – You can pick difficult locks.
- Level 3 – You can pick impossible locks.
Trainers:
Phil (Bandit Camp, up to 2 lvl)
Karlsen (Volcano Keep, up to 2 lvl)
Cid (Harbour, up tp MAX)
Patty (Harbour outskirts, up to MAX, chapter 2)
- Level 1 – You can risk easy pickpockets.
- Level 2 – You can risk difficult pickpockets.
- Level 3 – You can risk impossible pickpockets.
Trainers:
Dalman (Volcano Keep, up to 1 lvl)
Phil (Bandit Camp, up to 2 lvl)
Delgado (Harbour, up to MAX if you chose Don)
- Level 1 – You suffer only half the damage from falling.
Trainers:
Patty (Harbour outskirts, chapter 2)
OR Using rings that give +1 to acrobatics.
- Level 1 – You can sneak up silently on your opponents.
Trainers:
Luis (Bandit Camp)
Phil (Bandit Camp)
Sam (Bandit Camp)
Cole (Harbour)
Dalman (Volcano Keep)
Jervis (Volcano Keep)