A breakdown of the dark elves’ units, documenting stats, abilities, production requirements, and upgrades.
Guardian of Nor (Hero)
Produced at Godstone
Production Time: 20s
Health: 1750
Focus: 30
80 magic damage
0.42 attacks per second
10 strike resistance
20 pierce resistance
10 magic resistance
75 siege resistance
Debilitating Blow
- Single target melee magic nuke
- Interrupts
Soul Explosion
- Single target AoE magic nuke
- Applies ENFEEBLED (reduced attack and spell damage)
Soul Transformation
- Requires party level 3
- Teleports to nearby target location
Soul Catharsis
- Sacrifice an ally
- Grant REGENERATING (increased health regeneration) to allies around the sacrificed unit
Plague Field
- Sacrifice an ally
- Create an AoE that applies WEAKENED (reduce all resistances) to enemies
Soul Charge
- Sacrifice an ally
- Grant HASTENED (increased movement speed) to allies around the sacrificed unit
Mark of Corruption
- Requires party level 5
- AoE magic nuke
- If the target is silenced, silence and apply a minor nuke in an AoE around it
- If the target is enfeebled, enfeeble and apply a minor nuke in an AoE around it
- If the target is weakend, weaken and apply a minor nuke in an AoE around it
Soul Shield
- Requires party level 5
- Sacrifice an ally
- Gain SOUL SHIELD, granting increased resistances, attack speed, and attack damage
Reaper (Hero)
Produced at Godstone
Production Time: 20s
Health: 1650
Focus: 40
70 magic damage
0.29 attacks per second
Range: 28m
0 strike resistance
10 pierce resistance
0 magic resistance
75 siege resistance
Void Arrow
- Single target magic nuke
- Inflicts ENFEEBLED (reduced attack damage and ability power)
Siphon
- Single target channeled life drain
Corruption
- Inflict WEAKENED (reduces all resistances) in an AoE
Hoard Souls
- Passive Aura
- Collects echo from nearby fallen creatures, up to a limit.
Reanimate Souls
- Summon undead units, summoning more based on how much echo is stacked by Hoard Souls
Lingering Curse
- Targeted AoE
- Inflicts minor magic damage
- Inflicts LINGERING CURSE, reducing damage, ability power, and resistances of enemies
- AoE and potentially curse severity are improved by echo stacked with Hoard Souls
Blood Armour
- Self-targeted
- Grants a shield that absorbs more damage based on echo stacked with Hoard Souls
Blood Shower
- Requires Party Level 5
- Targeted AoE
- Applies BLEEDING (pure damage over time) to enemy creatures
- Applies ROTTING STONE (pure damage over time, -99% production speed) to enemy buildings
Kiss of Nor
- Requires Party Level 5
- Targeted AoE
- Detonates summons, killing them and dealing a magic nuke in an area around them
Specter
Produced at headquarters (e.g. Town Hall) and Halls of Pain
Production Time: 10s (double to 20s at headquarters)
Population Required: 2
Units in Squad: 1
Cost: 4 food
Health: 400
Focus: 20 (starts with 10)
Attack is replaced with Mind Invasion ability
-25 strike resistance
0 pierce resistance
-25 magic resistance
75 siege resistance
Mind Invasion
- Single target
- Range: 18m
- Effect Duration: 15s
- Cooldown: 5s
- Applies MIND INVASION debuff
- Vision is shared with caster
- -15% movement speed
Undead
- Permanent, undispellable boon
- Immune to WEAKENED (reduces all resistances)
Wail
- Requires Wail research
- Self-targeted AoE
- AoE: 30m
- Cost: 10FP
- Effect Duration: 5s
- Cooldown 10s
- Inflicts IMPAIRED (-30% movement speed) to all nearby enemies for 5 seconds
Wail
- Researched at Forge (requires Technology Level II)
- Research Time: 30s
- Cost: 5 wood and 10 food
- Grants Wail ability
Tarantula
Produced at headquarters (e.g. Town Hall) and Halls of Pain
Production Time: 15s (doubled to 30s at headquarters)
Population Required: 4
Units in Squad: 2
Cost: 6 food
Health: 525
25 magic damage
0.56 attacks per second
-25 strike resistance
0 pierce resistance
0 magic resistance
75 siege resistance
Paralyzing Poison
- Researched at Forge (requires Technology Level II)
- Research Time: 30s
- Cost: 5 wood and 10 food
- Grants 20% chance to inflict IMPAIRED (-20% movement speed) for 10 seconds when hitting enemy creatures
Infiltrator
Produced at Halls of Pain
Production Time: 15s
Population Required: 2
Units in Squad: 1
Cost: 2 wood and 6 food
Health: 600
60 pierce damage
0.5 attacks per second
Range: 24m
-25 strike resistance
0 pierce resistance
-25 magic resistance
75 siege resistance
Blitz Attack
- Requires Blitz Attack is researched
- Self-targeted
- Effect Duration: 5s
- Cooldown: 20s
- Prevents attacking
- Grants immunity to damage, afflictions, and knockback
- Grants +100% movement speed
Blitz Attack
- Researched at Forge (requires Technology Level II)
- Research Time: 30s
- Cost: 10 wood and 10 food
- Grants Blitz Attack ability
Sleeper
Requires Technology Level II (Town Hall upgraded to Capitol)
Produced at Halls of Pain
Production Time: 20s
Population Required: 4
Units in Squad: 1
Cost: 5 food and 4 iron
Health: 1250
100 strike damage
0.4 attacks per second
25 strike resistance
25 pierce resistance
0 magic resistance
75 siege resistance
Attack Passive
- Apply BLEEDING (5 pure damage per second) for 3 seconds
Whirling Blades
- Researched at Forge (requires Technology Level II)
- Research Time: 30s
- Cost: 10 iron and 10 echoes
- Attacks now apply in a small AoE
Strider
Requires Technology Level III (Capitol upgraded to Citadel)
Produced at Halls of Pain
Production Time: 20s
Population Required: 5
Units in Squad: 1
Cost: 7 food and 7 iron
Health: 1400
175 pierce damage
0.4 attacks per second
Range: 18m
0 strike resistance
25 pierce resistance
0 magic resistance
75 siege resistance
Attack Passive
- If target is inflicted with BLEEDING (pure damage over time), deal +75 piercing damage against enemy creature
Aim for the Wounds
- Requires Technology Level III
- Researched at Forge
- Research Time: 30s
- Cost: 15 iron and 5 echoes
- Attacks now inflict BLEEDING (5 pure damage per second) on hit for 3 seconds
Harvester
Produced instantly by building a Spire of Souls (requires Technology Level II)
Spire of Souls Production Time: 30s
Spire of Souls Cost: 10 wood, 20 stone
Doesn’t count towards population
Automatically starts producing another upon death
Production Time: 15s
Units in Squad: 1
Health: 500
Can’t attack
0 strike resistance
0 pierce resistance
0 magic resistance
75 siege resistance
Passive Aura
- Not listed anywhere
- Every few seconds, harvest one soul from a single nearby dead unit
Burst Harvest
- Self-targeted AoE
- AoE: 40m
- Cooldown: 30s
- Harvests souls from surrounding dead units, up to a total of 10 per cast
Undead
- Permanent, undispellable boon
- Immune to WEAKENED (reduces all resistances)
Long Season
- Researched at Spire of Souls
- Research Time: 30s
- Cost: 10 echoes
- Grants +250 max health
Scion
Produced at Dark Temple (requires Technology Level II)
Production Time: 15s
Population Required: 4
Units in Squad: 1
Cost: 5 echoes
Health: 200
200 magic damage
25 strike resistance
25 pierce resistance
25 magic resistance
25 siege resistance
Attack Passive
- Explodes and dies upon attacking
- Deals 200 magic damage in an AoE
Construct
- Permanent, undispellable boon
- Immune to BLEEDING (pure damage over time)
- Immune to knockback
Sweeping Burst
- Researched at Forge (requires Technology Level II)
- Research Time: 30s
- Cost: 10 iron and 10 echoes
- Scion’s kamikaze attack now knocks down nearby enemies
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Plague Beetle
Produced at Dark Temple (requires Technology Level II)
Production Time: 25s
Population Required: 5
Units in Squad: 1
Cost: 10 food and 3 iron
Health: 575
80 magic damage
0.67 attacks per second
Range: 20m
0 strike resistance
0 pierce resistance
0 magic resistance
75 siege resistance
Infectuous Poison
- Researched at Forge (requires Technology Level II)
- Research Time: 30s
- Cost: 10 iron and 10 echoes
- Attacks now bounce to another nearby enemy on hit.
- Might reduce damage to initial target to 50 magic damage, and deal 30 to the bounce target
Basilisk
Produced at Dark Temple (requires Technology Level II)
Production Time: 20s
Population Required: 5
Units in Squad: 1
Cost: 20 food and 15 echoes
Health: 1500
400 siege damage
0.2 attacks per second
Range: 50m
0 strike resistance
0 pierce resistance
0 magic resistance
50 siege resistance
Attack Passive
- Attack damage is applied in an AoE around target
Spew Carcasses
- Requires Technology Level III (upgrade Capitol to Citadel)
- Researched at Forge
- Research Time: 30s
- Cost: 15 echoes
- Attacks now leave behind resurrectable corpses upon impact
Emissary of Nor
Requires Technology Level III (upgrade Capitol to Citadel)
Production Time: 25s
Population Required: 6
Units in Squad: 1
Cost: 10 food and 15 echoes
Health: 1500
Focus: 20 (spawns with 10)
150 magic damage
0.5 attacks per second
0 strike resistance
-25 pierce resistance
0 magic resistance
75 siege resistance
Stance: Resurrection
- Self-targeted
- Grants access to Raise Dead ability
- Disables attack
- Automatically casts Raise Dead when dead units are nearby
Raise Dead
- Passive aura; can’t seem to manually cast the ability
- AoE: 6m
- Cost: 4 FP
- Range: 30m
- Cooldown: 6s
- If there is a dead creature within the targeted AoE, consume its corpse (not its soul) to summon 2 skeletons for 20s
Undead
- Permanent, undispellable boon
- Grants immunity to WEAKENED (reduces all resistances)
UpgradesRotten Bows
- Requires Technology Level III (upgrade Capitol to Citadel)
- Researched at Forge
- Research Time: 30s
- Cost: 20 echoes
- One of the Raise Dead summons becomes a ranged unit
Twisted One
Requires Technology Level III (Capitol upgraded to Citadel)
Production Time: 20s
Population Required: 4
Units in Squad: 1
Cost: 6 food and 10 echoes
Health: 800
100 magic damage
0.33 attacks per second
Range: 35m
0 strike resistance
0 pierce resistance
25 magic resistance
75 siege resistance
Attack Passive
- Reduce enemy focus by 4
Demon
- Permanent, undispellable boon
- Immune to knockback
- Immune to silence
- Immune to STASIS (prevents any unit action, and disabled blocking)
- Immune to FROZEN (prevents any unit action, and raises non-siege resistances)
Harvest the Weak
- Requires Technology Level III (upgrade Capitol to Citadel)
- Researched at Forge
- Research Time: 30s
- Cost: 20 echoes
- Attacks on impaired or bleeding targets inflict WEAKENED (-25 all resistances) for 5 seconds
By DixiE