SpellForce 3 Versus Edition: The Dark Elves’ Units Guide

A breakdown of the dark elves’ units, documenting stats, abilities, production requirements, and upgrades.

 

Guardian of Nor (Hero)

A juggernaut who draws his power from sacrificing allied units.

Production

Produced at Godstone
Production Time: 20s

Stats

Health: 1750
Focus: 30
80 magic damage
0.42 attacks per second
10 strike resistance
20 pierce resistance
10 magic resistance
75 siege resistance

Abilities

Debilitating Blow

  • Single target melee magic nuke
  • Interrupts

Soul Explosion

  • Single target AoE magic nuke
  • Applies ENFEEBLED (reduced attack and spell damage)

Soul Transformation

  • Requires party level 3
  • Teleports to nearby target location

Soul Catharsis

  • Sacrifice an ally
  • Grant REGENERATING (increased health regeneration) to allies around the sacrificed unit

Plague Field

  • Sacrifice an ally
  • Create an AoE that applies WEAKENED (reduce all resistances) to enemies

Soul Charge

  • Sacrifice an ally
  • Grant HASTENED (increased movement speed) to allies around the sacrificed unit

Mark of Corruption

  • Requires party level 5
  • AoE magic nuke
  • If the target is silenced, silence and apply a minor nuke in an AoE around it
  • If the target is enfeebled, enfeeble and apply a minor nuke in an AoE around it
  • If the target is weakend, weaken and apply a minor nuke in an AoE around it

Soul Shield

  • Requires party level 5
  • Sacrifice an ally
  • Gain SOUL SHIELD, granting increased resistances, attack speed, and attack damage

Reaper (Hero)

A black mage who uses the Echo of fallen creatures to empower his magic.

Production

Produced at Godstone
Production Time: 20s

Stats

Health: 1650
Focus: 40
70 magic damage
0.29 attacks per second
Range: 28m
0 strike resistance
10 pierce resistance
0 magic resistance
75 siege resistance

Abilities

Void Arrow

  • Single target magic nuke
  • Inflicts ENFEEBLED (reduced attack damage and ability power)

Siphon

  • Single target channeled life drain

Corruption

  • Inflict WEAKENED (reduces all resistances) in an AoE

Hoard Souls

  • Passive Aura
  • Collects echo from nearby fallen creatures, up to a limit.

Reanimate Souls

  • Summon undead units, summoning more based on how much echo is stacked by Hoard Souls

Lingering Curse

  • Targeted AoE
  • Inflicts minor magic damage
  • Inflicts LINGERING CURSE, reducing damage, ability power, and resistances of enemies
  • AoE and potentially curse severity are improved by echo stacked with Hoard Souls

Blood Armour

  • Self-targeted
  • Grants a shield that absorbs more damage based on echo stacked with Hoard Souls

Blood Shower

  • Requires Party Level 5
  • Targeted AoE
  • Applies BLEEDING (pure damage over time) to enemy creatures
  • Applies ROTTING STONE (pure damage over time, -99% production speed) to enemy buildings

Kiss of Nor

  • Requires Party Level 5
  • Targeted AoE
  • Detonates summons, killing them and dealing a magic nuke in an area around them

Specter

You start the game with one of these and a Tarantula. A spirit employed for scouting purposes. Can mark enemy units temporarily to gain access to their field of view.

Production

Produced at headquarters (e.g. Town Hall) and Halls of Pain
Production Time: 10s (double to 20s at headquarters)
Population Required: 2
Units in Squad: 1
Cost: 4 food

Stats

Health: 400
Focus: 20 (starts with 10)
Attack is replaced with Mind Invasion ability
-25 strike resistance
0 pierce resistance
-25 magic resistance
75 siege resistance

Abilities

Mind Invasion

  • Single target
  • Range: 18m
  • Effect Duration: 15s
  • Cooldown: 5s
  • Applies MIND INVASION debuff
    • Vision is shared with caster
    • -15% movement speed

Undead

  • Permanent, undispellable boon
  • Immune to WEAKENED (reduces all resistances)

Wail

  • Requires Wail research
  • Self-targeted AoE
  • AoE: 30m
  • Cost: 10FP
  • Effect Duration: 5s
  • Cooldown 10s
  • Inflicts IMPAIRED (-30% movement speed) to all nearby enemies for 5 seconds
Upgrades

Wail

  • Researched at Forge (requires Technology Level II)
  • Research Time: 30s
  • Cost: 5 wood and 10 food
  • Grants Wail ability

Tarantula

You start the game with one of these and a Specter. Cheap infantry that engages in melee combat.

Production

Produced at headquarters (e.g. Town Hall) and Halls of Pain
Production Time: 15s (doubled to 30s at headquarters)
Population Required: 4
Units in Squad: 2
Cost: 6 food

Stats

Health: 525
25 magic damage
0.56 attacks per second
-25 strike resistance
0 pierce resistance
0 magic resistance
75 siege resistance

Upgrades

Paralyzing Poison

  • Researched at Forge (requires Technology Level II)
  • Research Time: 30s
  • Cost: 5 wood and 10 food
  • Grants 20% chance to inflict IMPAIRED (-20% movement speed) for 10 seconds when hitting enemy creatures

Infiltrator

Ranged infantry that is effective against flying enemy units.

Production

Produced at Halls of Pain
Production Time: 15s
Population Required: 2
Units in Squad: 1
Cost: 2 wood and 6 food

Stats

Health: 600
60 pierce damage
0.5 attacks per second
Range: 24m
-25 strike resistance
0 pierce resistance
-25 magic resistance
75 siege resistance

Abilities

Blitz Attack

  • Requires Blitz Attack is researched
  • Self-targeted
  • Effect Duration: 5s
  • Cooldown: 20s
  • Prevents attacking
  • Grants immunity to damage, afflictions, and knockback
  • Grants +100% movement speed
Upgrades

Blitz Attack

  • Researched at Forge (requires Technology Level II)
  • Research Time: 30s
  • Cost: 10 wood and 10 food
  • Grants Blitz Attack ability

Sleeper

An infantry unit that engages in melee combat and causes bleeding.

Production

Requires Technology Level II (Town Hall upgraded to Capitol)
Produced at Halls of Pain
Production Time: 20s
Population Required: 4
Units in Squad: 1
Cost: 5 food and 4 iron

Stats

Health: 1250
100 strike damage
0.4 attacks per second
25 strike resistance
25 pierce resistance
0 magic resistance
75 siege resistance

Abilities

Attack Passive

  • Apply BLEEDING (5 pure damage per second) for 3 seconds
Upgrades

Whirling Blades

  • Researched at Forge (requires Technology Level II)
  • Research Time: 30s
  • Cost: 10 iron and 10 echoes
  • Attacks now apply in a small AoE

Strider

Fast and deadly cavalry that deals extra damage against units affected by bleeding.

Production

Requires Technology Level III (Capitol upgraded to Citadel)
Produced at Halls of Pain
Production Time: 20s
Population Required: 5
Units in Squad: 1
Cost: 7 food and 7 iron

Stats

Health: 1400
175 pierce damage
0.4 attacks per second
Range: 18m
0 strike resistance
25 pierce resistance
0 magic resistance
75 siege resistance

Abilities

Attack Passive

  • If target is inflicted with BLEEDING (pure damage over time), deal +75 piercing damage against enemy creature
Upgrades

Aim for the Wounds

  • Requires Technology Level III
  • Researched at Forge
  • Research Time: 30s
  • Cost: 15 iron and 5 echoes
  • Attacks now inflict BLEEDING (5 pure damage per second) on hit for 3 seconds

Harvester

A non-combat unit that collects Echo from the corpses of allies and foes.

Production

Produced instantly by building a Spire of Souls (requires Technology Level II)
Spire of Souls Production Time: 30s
Spire of Souls Cost: 10 wood, 20 stone
Doesn’t count towards population
Automatically starts producing another upon death
Production Time: 15s
Units in Squad: 1

Stats

Health: 500
Can’t attack
0 strike resistance
0 pierce resistance
0 magic resistance
75 siege resistance

Abilities

Passive Aura

  • Not listed anywhere
  • Every few seconds, harvest one soul from a single nearby dead unit

Burst Harvest

  • Self-targeted AoE
  • AoE: 40m
  • Cooldown: 30s
  • Harvests souls from surrounding dead units, up to a total of 10 per cast

Undead

  • Permanent, undispellable boon
  • Immune to WEAKENED (reduces all resistances)
Upgrades

Long Season

  • Researched at Spire of Souls
  • Research Time: 30s
  • Cost: 10 echoes
  • Grants +250 max health

Scion

Infantry that detonates itself upon enemy contact, dealing high damage and causing bleeding to everyone in the vicinity.

Production

Produced at Dark Temple (requires Technology Level II)
Production Time: 15s
Population Required: 4
Units in Squad: 1
Cost: 5 echoes

Stats]

Health: 200
200 magic damage
25 strike resistance
25 pierce resistance
25 magic resistance
25 siege resistance

Abilities

Attack Passive

  • Explodes and dies upon attacking
  • Deals 200 magic damage in an AoE

Construct

  • Permanent, undispellable boon
  • Immune to BLEEDING (pure damage over time)
  • Immune to knockback
Upgrades

Sweeping Burst

  • Researched at Forge (requires Technology Level II)
  • Research Time: 30s
  • Cost: 10 iron and 10 echoes
  • Scion’s kamikaze attack now knocks down nearby enemies

[/list]

Plague Beetle

Flying creature that can attack both gound and air units. Extremely effective for hit and run attacks.

Production

Produced at Dark Temple (requires Technology Level II)
Production Time: 25s
Population Required: 5
Units in Squad: 1
Cost: 10 food and 3 iron

Stats

Health: 575
80 magic damage
0.67 attacks per second
Range: 20m
0 strike resistance
0 pierce resistance
0 magic resistance
75 siege resistance

Upgrades

Infectuous Poison

  • Researched at Forge (requires Technology Level II)
  • Research Time: 30s
  • Cost: 10 iron and 10 echoes
  • Attacks now bounce to another nearby enemy on hit.
  • Might reduce damage to initial target to 50 magic damage, and deal 30 to the bounce target

Basilisk

A massive creature employed for siege purposes. Deals high damage to buildings.

Production

Produced at Dark Temple (requires Technology Level II)
Production Time: 20s
Population Required: 5
Units in Squad: 1
Cost: 20 food and 15 echoes

Stats

Health: 1500
400 siege damage
0.2 attacks per second
Range: 50m
0 strike resistance
0 pierce resistance
0 magic resistance
50 siege resistance

Abilities

Attack Passive

  • Attack damage is applied in an AoE around target
Upgrades

Spew Carcasses

  • Requires Technology Level III (upgrade Capitol to Citadel)
  • Researched at Forge
  • Research Time: 30s
  • Cost: 15 echoes
  • Attacks now leave behind resurrectable corpses upon impact

Emissary of Nor

Flying spirit that raises skeletons from the corpses of fallen creatures to aid you in battle.

Production

Requires Technology Level III (upgrade Capitol to Citadel)
Production Time: 25s
Population Required: 6
Units in Squad: 1
Cost: 10 food and 15 echoes

Stats

Health: 1500
Focus: 20 (spawns with 10)
150 magic damage
0.5 attacks per second
0 strike resistance
-25 pierce resistance
0 magic resistance
75 siege resistance

Abilities

Stance: Resurrection

  • Self-targeted
  • Grants access to Raise Dead ability
  • Disables attack
  • Automatically casts Raise Dead when dead units are nearby

Raise Dead

  • Passive aura; can’t seem to manually cast the ability
  • AoE: 6m
  • Cost: 4 FP
  • Range: 30m
  • Cooldown: 6s
  • If there is a dead creature within the targeted AoE, consume its corpse (not its soul) to summon 2 skeletons for 20s

    Undead

    • Permanent, undispellable boon
    • Grants immunity to WEAKENED (reduces all resistances)
    Upgrades

    Rotten Bows

    • Requires Technology Level III (upgrade Capitol to Citadel)
    • Researched at Forge
    • Research Time: 30s
    • Cost: 20 echoes
    • One of the Raise Dead summons becomes a ranged unit

Twisted One

Ranged infantry that deals high damage to single enemies and burns their focus.

Production

Requires Technology Level III (Capitol upgraded to Citadel)
Production Time: 20s
Population Required: 4
Units in Squad: 1
Cost: 6 food and 10 echoes

Stats

Health: 800
100 magic damage
0.33 attacks per second
Range: 35m
0 strike resistance
0 pierce resistance
25 magic resistance
75 siege resistance

Abilities

Attack Passive

  • Reduce enemy focus by 4

Demon

  • Permanent, undispellable boon
  • Immune to knockback
  • Immune to silence
  • Immune to STASIS (prevents any unit action, and disabled blocking)
  • Immune to FROZEN (prevents any unit action, and raises non-siege resistances)
Upgrades

Harvest the Weak

  • Requires Technology Level III (upgrade Capitol to Citadel)
  • Researched at Forge
  • Research Time: 30s
  • Cost: 20 echoes
  • Attacks on impaired or bleeding targets inflict WEAKENED (-25 all resistances) for 5 seconds

By DixiE

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