This is a quick reference of additional stats gained from weapon variations. Contents are up-to-date as of v1.0.2.15.
Introduction
※ All weapons each have four variations which do not appear upon first unlocking the weapon type, which grant a fixed set of stat modifiers.
– After using a weapon’s skills enough (200 Action Points in total), the Steel and Silver (or Journeyman and Adept for magic weapons) variations of it are unlocked. Eventually (at 1,000 Action Points), Mythril and Adamantium (or Master and Archmaster) variations are also unlocked.
– Some weapons, such as the Pistol or Magic Orb provide stat modifiers on all weapon variations.
Variation Stats (Physical)
Physical Damage Weapons
Weapon
All Variations
Steel
Silver
Mythril
Adamantium
Hammer
None
+Stun Chance
+Opportunism
+Block
+Move Points
Sword
None
+Momentum
+Armour
+Skill Range
+Action Points
Axe
None
+Critical Power
+Reliability
+Opportunism
Spear
None
+Armour
+Move Points
+Action Points
Two-Handed Sword
None
+Momentum
+Resistance
+Accuracy
+Resistance Reduction
Great Axe
None
+Accuracy
+Critical Power
+Reliability
Sledgehammer
None
+Opportunism
+Propagation Damage
+Stun Chance
+Skill Range
Variation Stats (Ranged)
Ranged Damage Weapons
Weapon
All Variations
Steel
Silver
Mythril
Adamantium
Hand Crossbow
None
+Resistance Reduction
+Poison Damage
+Propagation Bounces
+Multi-Hits
Crossbow
None
+Accuracy
+Critical Chance
+Move Points
Shortbow
None
+Experience Gain
+Reliability
+Damage
Variation Stats (Magic)
Magic Damage Weapons
Weapon
All Variations
Journeyman
Adept
Master
Archmaster
Wand
None
+Experience Gain
+Reliability
+Skill Range
+Multi-Hits
Scepter
None
+Momentum
+Dodge
+Stun Chance
+Skill Range
Power Staff
None
+Armour
+Opportunism
+Stun Chance
+Move Points
Tome of Secrets
None
+Propagation Damage
+Reliability
+Propagation Bounces
Druidic Staff
None
+Opportunism
+Poison Damage
+Action Points
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