This is a guide for quick and easy to replicate builds that fill niche roles or have unique abilities/playstyles
Heavy Assault
The ‘Heavy Assault’ is a build I’ve designed to be a hybrid between the Heavy Class and the Assault class, getting to use some unique abilities to clear trash and suppress HVTs with ease.
This build uses the Minigun and Cerberus (Partially to match the color scheme of the Executor Armor)
Cohesion aids with giving infinite ammo for 6 seconds, and a further +1 second for each teammate within range of the ability, meaning that you can go ham on the trigger for up to a max of 13 seconds! It also reduces your reload time by 3.6 seconds at max level while providing a hefty 40% damage boost on reload.
Discipline is extremely powerful on weapons with large magazines since it allows you to maximize your damage output with the perk. Each level of the perk allows you to gain 4 stacks of a buff for hitting a target, increasing your damage by 5% per stack while lowering the spread of the Minigun. At max level you can get double damage with your stacks. Activating the perk turns the Minigun into a laserbeam of bullets.
Where these two perks synergize is that you can get about half your stacks or almost all of them using just the infinite ammo granted by Cohesion, which then leaves you your entire magazine to load into enemies with your double damage minigun. Some other things to note are that you need to take full life support as this gives you the most hp out of any class and will allow you to shrug off nearly any hit from all but the most damaging enemies. Secondly is that more resistance to damage isn’t needed once you buy the upgrades for you suit in the tech tree, as the Assault class already has the highest amount of hitpoints and damage resistance.
Stealth Scout

You may be wondering why melee strike is on here since we’re so weak to ads. The answer is quite simply. Meleeing doesn’t break stealth! So with your incredible speed you can whip out your Thunder and walk to where you want to stealth, and if anything tries to chase you, you can just punch them.
All in all this build is for being as fast and sneaky as possible to allow you to get objectives done at the speed of light while also being able to loot. Another thing you can note is that you can use the SMG for a small downgrade to your speed, but you could then find the SMG System in the match which gives you a further 15% speedboost, which more than makes up for the small downgrade.
More Guides:
- Red Solstice 2 Survivors Guide (Arclite, Modules, Systems, Upgrades and etc)
- Red Solstice 2 Survivors: Psychic Handler Guide
- Red Solstice 2 Survivors: Combat Engineer Guide
- Red Solstice 2 Survivors: Condatis Guide (Campaign Research, Engineering, and General Flow)