Garry’s Mod: Graphical Console Commands 2022

Here is a list of all Graphical console commands in Garry’s Mod.

 

Model Detail

r_rootlod “~”

2 [Low]
1 [Medium]
0 [High]

Texture detail

mat_picmip “~”

10 ; 3 [Very Low]
2 [Low]
1 [Medium]
0 [High]
-1 [Very High]
-2 ; -10 [Ultra High] (no difference from [Very High])

Shaders

mat_reducefillrate “~”

1 [Low]
0 [High]

Water detail

r_waterforcereflectentities “~” ; r_waterforceexpensive “~”

r_waterforcereflectentities 0 ; r_waterforceexpensive 0 [Simple reflections]
r_waterforcereflectentities 1 ; r_waterforceexpensive 0 [Reflect World]
r_waterforcereflectentities 1 ; r_waterforceexpensive 1 [Reflect All]

Shadow Detail

r_flashlightdepthtexture “~” ; r_shadowrendertotexture “~”

r_flashlightdepthtexture 0 ; r_shadowrendertotexture 0 [Low]
r_flashlightdepthtexture 1 ; r_shadowrendertotexture 0 [Medium]
r_flashlightdepthtexture 1 ; r_shadowrendertotexture 1 [High]

Color Correction

mat_colorcorrection “~”
0 [Disabled]
1 [Enabled]

Antialiasing mode

mat_antialias “~” ; mat_aaquality “~”

mat_antialias 0 ; mat_aaquality 0 [None]
mat_antialias 2 ; mat_aaquality 0 [2x MSAA]
mat_antialias 4 ; mat_aaquality 0 [4x MSAA]
mat_antialias 8 ; mat_aaquality 0 [8x MSAA]
mat_antialias 4 ; mat_aaquality 2 [8x CSAA]
mat_antialias 4 ; mat_aaquality 4 [16x CSAA]
mat_antialias 8 ; mat_aaquality 2 [16xQ CSAA]

Filtering mode

mat_forceaniso “~” ; mat_trilinear “~”

mat_forceaniso 0 ; mat_trilinear 0 [Bilinear]
mat_forceaniso 0 ; mat_trilinear 1 [Trilinear]
mat_forceaniso 2 ; mat_trilinear 0 [Anisotropic 2x]
mat_forceaniso 4 ; mat_trilinear 0 [Anisotropic 4x]
mat_forceaniso 8 ; mat_trilinear 0 [Anisotropic 8x]
mat_forceaniso 16 ; mat_trilinear 0 [Anisotropic 16x]

Wait for vertical sync

mat_vsync “~”
0 [Disabled]
1 [Enabled]

Motion Blur

mat_motion_blur_enabled “~”

0 [Disabled]
1 [Enabled]

Multicore Rendering

mat_queue_mode “~”

-1 [Auto]
0 [Disabled]
1 [Enabled]
2 [Enabled/Use all cores]

High Dynamic Range

mat_hdr_level “~”

0 [None]
1 [Bloom (if available)]
2 [Full (if available)]

Bloom (Not Working with HDR Turned On)

mat_bloomscale “~”

0 [Disabled]
1 [Enabled]

DirectX

mat_dxlevel “~”
60 [DirectX 6]
70 [DirectX 7]
80 [DirectX 8]
81 [DirectX 8.1]
90 [DirectX 9 (Shader Model 2)]
95 [DirectX 9 (Shader Model 3)]
98 [DirectX 9Ex]

[DirectX 6] – The First Render System Used in 2004 Build of Half-Life 2
(Flashlight Works Only on Props)
(Most Likely Will Cause Crashes)

[DirectX 7] – Updated Render System
(Most Likely Will Cause Crashes)

[DirectX 8] – Added: Shadows, World Reflect Shader

[DirectX 8.1] – Smoothed Dynamic Shadows

[DirectX 9] (Shader Model 2) – Bumpmap Textures Support, HD Reflections, More Smoothed Dynamic Shadows

[DirectX 9.5] (DX9 Shader Model 3) – $lightwarptexture Support

[DirectX 9.8] (DX 9Ex) – Added GPU Particles Render)

(Not Recommended Using DX Lower Than 9 On Good PC)

Additional Settings

Field Of View

fov_desired “~”

[75 – 100]

Frames Per Second Limiter

fps_max “~”

[0 – ?]

Audio Processed by CPU

snd_mix_async “~”

0 [Disabled]
1 [Enabled]

Monitor Gamma Type

mat_monitorgamma_tv_enabled “~”

0 [Monitor]
1 [TV]

Brightness

mat_monitorgamma “~”

[1.6 – 2.6]
(2.2 By Default)

Cubemap Reflections

mat_specular “~”

0 [Disabled]
1 [Enabled]

Model LOD

r_lod “~”

-1 [Detalization Depends on Distance]
0 [Always Max Detalization]

Advanced Settings

Bumpmap Textures

mat_bumpmap “~”

0 [Disabled]
1 [Enabled]

Mipmap Textures

mat_mipmaptextures “~”

0 [Disabled]
1 [Enabled]

Paralax Mapping

mat_parallaxmap “~”

0 [Disabled]
1 [Enabled]

Minecraftify

mat_showlowresimage “~”

0 [Disabled]
1 [Enabled]

Texture Filter

mat_filtertextures “~”

0 [Disabled]
1 [Enabled]

Light Maps Filter

mat_filterlightmaps “~”

0 [Disabled]
1 [Enabled]

Advanced Motion Blur Settings

mat_motion_blur_falling_intensity “0-?”

mat_motion_blur_falling_max “0-?”

mat_motion_blur_falling_min “0-?”

mat_motion_blur_percent_of_screen_max “0-?”

mat_motion_blur_rotation_intensity “0-?”

mat_motion_blur_strength “0-?”

(The above commands control the intensity of the motion blur effect)

mat_motion_blur_forward_enabled “~” (High Speed Motion Blur)

0 [Disabled]
1 [Enabled]

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