Welcome to the ultimate breakdown of every location and biome in PEAK. Even experienced players can miss small details, so I’m here to walk you through everything you need to know. Let’s dive straight in.
All Locations and Biomes
Beach
The Beach is the simplest and most beginner-friendly biome since it’s the first one you encounter. Your starting location has plenty of items for achievements, and coconut trees grow everywhere. If you don’t find food in chests, just knock down coconuts and cook them over a campfire.
Dangers
| Danger | Description |
|---|---|
| Poisonous jellyfish | Low threat level |
| Spikes | Low threat level |
You’d have to actively try to die here—these hazards are barely dangerous.
Food
| Food Item | Notes |
|---|---|
| Coconut | Found on trees, can be cooked |
| Red berries | Edible, crunchy |
| Yellow berries | Edible, crunchy |
| Green berries | Poisonous |
Bridges
Bridges help you find a safe path to the peak. Watch out though—if two people stand on the same bridge at once, it breaks.
Tropics
The Tropics is a biome full of poison. Rain falls here occasionally, which slows down climbing and increases slipping, making falls more likely.
Dangers
| Danger | Description |
|---|---|
| Spiky growths | Touch them and you get poisoned; small chance a tick latches onto you |
| Ticks | Poison you and grow bigger—you can pick them off and eat them |
| Orange spores | Explode and knock you back |
| Green spores | Explode and release red poisonous spores in a radius |
Food
| Food Item | Notes |
|---|---|
| Red bananas | Poisonous |
| Yellow bananas | Safe to eat |
| Blue bananas | Safe to eat |
| Spicy berries | Looks like chili peppers; burns when eaten but useful in Highlands |
| Honeycomb (2-4 per hive) | Restores lots of food and bonus energy |
Waterfall
Getting too close to the waterfall will sweep you away. This is dangerous because you could fall and die.
Roots
The Roots is an interesting but tough location. On your way to the mountain, you’ll find many trees with bridges. These make travel easier, but watch out for spiders and wind.
Fauna
| Creature | Behavior |
|---|---|
| Spider | Traps you in web; escape before it bites. The real danger isn’t poison—it’s falling after breaking free |
| Rhinoceros beetle | Tries to get close and push you off the edge |
Main Threats
| Threat | Details |
|---|---|
| Wind | Stronger than tropical rain; blows you toward the mountain and on the mountain itself. Grab a vine or any surface to hold on. Full stamina (about 7/10) is enough to survive even the longest wind |
| Poison | As annoying as wind. Besides mushrooms and spores, there are huge purple-pink areas that poison you every second. Walk around them or stay near the edge—never go inside |
Mushrooms
There are about 5 types of mushrooms, all different. Most poison you but give some kind of buff or effect in return.
Table Mountain
The path to the mountain has three stages.
Stage 1: Approach
You’ll encounter mirages, antlions, and tornadoes here.
Stage 2: The Gorge
Simple but takes time to get out of. The gap is small enough to jump across from one side to the other.
Stage 3: The Mountain Itself
Fauna
| Creature | Description |
|---|---|
| Scorpions | Common on the mountain and very dangerous. Attacks are slow, but if they hit you, survival is unlikely without antidote |
| Antlion | Hides in sand during Stage 1, disguised as a red suitcase. Gets close, sucks you in, then bites. Without full stamina or a plan, you’re in trouble |
Climate Events
| Event | Details |
|---|---|
| Heat | The most serious danger here. During the day, stepping out of shade deals fire damage. Stay in shade or wait for night. Sunscreen works too |
| Tornado | Stage 1 event. Can carry you far—best case you hit cacti and stick, worst case you crash and die |
| Mirage | Stage 1 event. You might hallucinate crates, oases, or even an oasis with capybaras—which could be real |
Cacti
The only plant life in the desert. Lots of them, they deal heavy damage, and you can get stuck on them.
Dynamite
Scattered across the mountain. They catch fire when you get close. If you explode, you take massive damage. You can use dynamite to roast scorpions.
Highlands
The Highlands is freezing cold, and crates here contain lots of warming items.
Weather Events
| Event | Description |
|---|---|
| Cold wind | Strong wind that blows you and freezes you. Without shelter or heating plates, you’ll freeze to death |
Food
| Food Item | Notes |
|---|---|
| Moon fruit | Found inside the mountain. Restores stamina but puts you to sleep and gives a drowsiness debuff |
Capybaras
You can warm up and rest well next to capybaras found on the mountain.
Volcano
The Volcano has two parts: Caldera and Furnace.
Caldera
This is the path to the Furnace. You walk on rocks, and lava is the main danger. Lava rises and falls over time—once you know this pattern, it’s manageable. You can find bird eggs here for food.
Furnace
This is your path to freedom. You climb up the Furnace while staying ahead of the rising lava that chases you. Unlike the Caldera, the lava here never goes down—it only goes up.
Final Thoughts
That covers every biome and location in PEAK from start to finish. Whether you’re just starting on the Beach or racing lava in the Volcano, knowing what to expect makes all the difference. Got any tips of your own? Found something I missed? Drop a comment below and let me know—I’d love to hear how your runs are going!