SCP Containment Breach Multiplayer: All Console Commands

Here is a full list of all console commands in SCP: Containment Breach Multiplayer.

Note: The in-game console can be opened with the F3 key. Laptops with a Fn key may have to use the Fn + F3 keystroke. Alt + F3 is also a solution. Commands may be entered into the console in the format <command> <parameters> followed by the return or enter key, where multiple parameters are separated by a space.

 

Parameter Types
  • integer: A whole number, no decimals or fractions.
  • float: An integer supporting fractions as decimals.
  • string: A string of letters or numbers. Quotation marks must be omitted when entering strings in the console for them to be recognized.
  • boolean: True or false, written as 1 or 0. Currently parsed as strings.

Note that the parameter of a command is not checked, so it may cause errors when used.

Command Table

 

Command
Parameters
Description
help
String
If ‘string’ equals “1”, displays a list of commands that can be used. If ‘string’ equals “2”, displays the second part of the command list. If ‘string’ equals another command, displays help for that command if it’s available.
096state
None
Prints SCP-096’s position, idle Boolean, and state if it has spawned.
reset096
None
Resets SCP-096 back its idle, sitting down state.
106speed
Float
Sets SCP-106’s movement speed. Default is 0.01.
106state
None
Prints SCP-106’s position, idle Boolean, and state.
enable106
None
Enables SCP-106 if it’s either been disabled or contained.
disable106
None
Disables SCP-106. Has the same function as containing it.
173state
None
Prints SCP-173’s position, idle Boolean, and state.
173speed
Float
Sets SCP-173’s movement speed. Default is 0.35.
enable173
None
Enables SCP-173 if it’s already been disabled.
disable173
None
Disables SCP-173. Has the same function as the MTF placing it into containment
halloween
None
Replaces SCP-173’s default texture with a jack-o-lantern-like texture.
asd
None
General purpose debug command. Sets wireframe, godmode and noclip to on. Sets camerafog to 15 20.
asd2
None
Sets godmode and infinite stamina to on. Disables SCP-173 and contains SCP-106.
gamma
Integer
Sets the gamma correction. Should be set to a value between 0.0 and 2.0.
camerafog
CameraFogNear Float
CameraFogFar Float
Sets the draw distance of the fog. The fog begins at ‘CameraFogNear’ units away from the camera and becomes completely opaque at ‘CameraFogFar’ units away from the camera. Example: camerafog 5 15
camerapick
None
Prints the texture name and coordinates of the model the camera is pointing at.
status
None
Prints player, camera, and room information.
debughud
String
If ‘string’ is equal to “on”, “1”, or “true”, turns the debughud on. If ‘string’ is equal to “off”, “0”, or “false”, turns the debughud off. The debughud displays status information about the player, SCP-173, SCP-106, SCP-096 if spawned, the current room event, and all currently spawned MTF units.
godmode
String
If ‘string’ is equal to “on”, “1”, or “true”, turns godmode on. If ‘string’ is equal to “off”, “0”, or “false”, turns godmode off. If ‘string’ equals anything else, toggles godmode. Godmode prevents the player from dying, prevents SCP-106 from taking them to the Pocket Dimension, and protects the player from any gunshot wound fired by guards, Nine-Tailed Fox, or helicopters. Bleed-related damage caused by SCPs, such as SCP-939 or SCP-966, is still possible however, and SCP-049 briefly blurs the player’s vision even if his touch can do nothing to them in this state.
noclip
fly
String
If ‘string’ is equal to “on”, “1”, or “true”, turns noclip on. If ‘string’ is equal to “off”, “0”, or “false”, turns noclip off. If ‘string’ equals anything else, toggles noclip. Noclip allows the player to fly through the game without any form of collision.
noclipspeed
Float
Sets the movement speed multiplier of the player during noclip to ‘Speed’
infinitestamina
infstam
String
If ‘string’ is equal to “on”, “1”, or “true”, turns infinitestamina on. If ‘string’ is equal to “off”, “0”, or “false”, turns infinitestamina off. If ‘string’ equals anything else, toggles infinitestamina.
notarget
String
If ‘string’ is equal to “on”, “1”, or “true”, turns notarget on. If ‘string’ is equal to “off”, “0”, or “false”, turns notarget off. If ‘string’ equals anything else, toggles no target. Disables every NPC’s ability to target the player, essentially making them invisible.
stopsound
stfu
None
Stops all currently playing sounds.
showfps
None
Toggles the FPS counter.
heal
None
Removes all injuries and blood loss from the player. Does not have an effect on a SCP-008 based infection.
kill
suicide
None

Kills the player, bypassing Godmode. Sets the death message to one of the following:

  • [REDACTED]
  • Subject D-9341 found dead in Sector [REDACTED]. The subject appears to have attained no physical damage, and there is no visible indication as to what killed him. Body was sent for autopsy.
  • EXCP_ACCESS_VIOLATION
  • Subject D-9341 found dead in Sector [REDACTED]. The subject appears to have scribbled the letters “kys” in his own blood beside him. No other signs of physical trauma or struggle can be observed. Body was sent for autopsy.
revive
undead
resurrect
None
Revives the player. Does not have any effect on injuries, bloodloss or SCP-008 infection. Disables godmode and noclip.
infect
Float
Sets the SCP-008 based infection on the player to ‘Infect’ (Has valid range of 0 – 91, anything outside of this has a high chance of causing a memory access violation).
injure
Float
Sets the player’s injury level. (Has valid range of 1 – 5.) Higher injury levels induce blood loss and slower movement. Any value higher than 5 will kill the player.
sanic
None
Toggles “superman” mode (increased speed followed by death), displaying “GOTTA GO FAST” when enabled, and “WHOA SLOW DOWN” when disabled.
spawn
String Integer
Spawns a new instance of ‘string’ 0.2 units above the player. Sets the NPC’s state to ‘integer’.
Command Table
spawnitem
String
Spawns a new item at the player’s coordinates. Values for items are identical to the name they display in the inventory or their “tempname”. Some items will require you to type in their template name as some of them can have the same name when viewed in the inventory. For example, if ‘string’ is equal to “Eyedrops”, it will spawn the “Fine” eyedrops. However, to spawn the “Very Fine” variant of eyedrops, the “tempname” is needed, in this case it would be “supereyedrops”.
ending
String
Immediately brings up the specified ending screen with the appropriate dialogue. If no ending is specified, a default ending screen will appear.
toggle_warhead_lever
None
Toggles the lever in the warhead room, affecting the game’s ending.
unlockexits
String
Teleports the player to the room they input.
tp
String
Teleports the player to the MTF NPC defined as the “leader”.
playmusic
String
Plays .ogg/.wav music files from the directory SCP – Containment Breach/SFX/Music/custom/. The file’s extension must be specified.
Using this command without specifying a file will cause any currently playing custom music to stop.
weed
scp-420-j
420
None
Spawns 20 SCP-420-J instances in a circle around the player. These instances have a 50% chance of being a Joint, rather than SCP-420-J.
wireframe
String
If ‘string’ is equal to “on”, “1”, or “true”, turns wireframe on. If ‘string’ is equal to “off”, “0”, or “false”, turns wireframe off. If ‘string’ equals anything else, toggles wireframe. Wireframe allows only the edges of models to be rendered.
pumpkin
spawnpumpkin
None
What pumpkin?
jorge
None
Outputs the message “JORGE HAS BEEN EXPECTING YOU” and replaces every sound in the game with a person saying “Jorge!“. Typing the command again outputs the message “J O R G E C A N N O T B E C O N T A I N E D“.
NPC Types

 

NPC Parameter
NPC Value
008
008zombie
SCP-008 Infected
049
scp049
scp-049
SCP-049
049-2
0492
scp-049-2
scp049-2
049zombie
SCP-049-2 Instance
066
scp066
scp-066
SCP-066
096
scp096
scp-096
SCP-096
106
scp106
scp-106
larry
SCP-106
173
scp173
scp-173
statue
SCP-173
372
scp372
scp-372
SCP-372
513-1
5131
scp513-1
scp-513-1
SCP-513-1
966
scp966
scp-966
SCP-966
1499-1
14991
scp-1499-1
scp1499-1
SCP-1499-1
class-d
classd
d
Class-D
guard
Guard
mtf
MTF unit
apache
helicopter
Apache
tentacle
SCP-035 Tentacle
Ending Types

WARNING: The following may contain spoilers about the game.

Ending Parameter
Ending Value
a1
Gate A ending if SCP-106 is not contained.
a2
Gate A ending if SCP-106 is contained.
b1
Gate B ending if killed by SCP-173. (unobtainable outside of the console)
b2
Gate B ending after the exploding warhead.
b3
Gate B ending if killed by a MTF unit.

Spoilers end here.

Room Types

 

Room Parameter
Room Value
start
SCP-173’s Containment Chamber and Intro Office after the breach.
008
SCP-008’s Containment Chamber
room012
SCP-012’s Containment Chamber
room035
SCP-035’s Containment Chamber
room049
Hallway outside SCP-049’s Containment Chamber
room079
SCP-079’s Containment Chamber
lockroom2
SCP-096’s Lockroom
room106
SCP-106’s Containment Chamber
room205
SCP-205’s Containment Chamber
roompj
SCP-372’s Containment Chamber
room513
SCP-513’s Containment Chamber
room2scps
SCP Storage Chamber
room2scps2
Containment Room 5
room860
SCP-860’s Testing Chamber
coffin
895
scp-895
SCP-895’s Containment Chamber
914
scp-914
SCP-914’s Containment Chamber
room966
SCP-966’s Containment Chamber
room1123
SCP-1123’s Containment Chamber
room1162
SCP-1162’s Containment Chamber
room2closets
Storeroom
lockroom
Lockroom
lockroom3
Broken Variation of the Lockroom
room2doors
T-Shaped Lockroom
room2testroom2
Small Testing Room
room2storage
A hallway and storage room being affected by SCP-970
room3storage
Storage Area 6
room2
Two-Way Hallway
room2_2
Large Fan Variation of the Two-Way Hallway
room2_3
Floor Lights Variation of the Two-Way Hallway
room2_4
Third Door Variation of the Two-Way Hallway
room2_5
Indented Walls Variation of the Two-Way Hallway
room2elevator
Elevator Variation of the Two-Way Hallway
room2c
Corner Hallway
room2c2
Variation of the Corner Hallway
room3
T-Shaped Hallway
room3_2
Variation of the T-Shaped Hallway
room4
Four-Way Hallway
room4_2
No Catwalk Variation of the Four-Way Hallway
room2z3
Entrance Zone Variation of the Two-Way Hallway
room2z3_2
Second Entrance Zone Variation of the Two-Way Hallway
room2cz3
Entrance Zone Variation of the Corner Hallway
room3z3
Entrance Zone Variation of the T-Shaped Hallway
room4z3
Entrance Zone Variation of the Four-Way Hallway
room1archive
Archive Room
room2tesla_lcz
Tesla Coil Hallway
room2tesla_hcz
Heavy Containment Zone Variation of the Tesla Coil Hallway
room2tesla
Entrance Zone Variation of the Tesla Coil Hallway
room2gw
Security Gateway
room2gw_b
Broken Variation of the Security Gateway
room3gw
Entrance Zone Variation of the Security Gateway
endroom
End Room
room2sl
Surveillance Room
endroom2
Heavy Containment Zone Variation of the End Room
tunnel
Two-Way Metal Corridor
tunnel2
Two-Way Metal Corridor with SCP-173 Spawn
room2ctunnel
Corner Variation of the Metal Corridor
room3tunnel
T-Shaped Variation of the Metal Corridor
room3z2
Second T-Shaped Variation of the Metal Corridor
room4tunnels
Four-Way Variation of the Metal Corridor
room2pipes
Grated Hallway
room2pit
Gas Catwalk
room3pit
Three-Way Gas Catwalk
room4pit
Four-Way Gas Catwalk
testroom
Large Testing Chamber
room2servers
Small Server Room
room2shaft
Elevator Machine Room
room2tunnel
Hallway outside Maintenance Tunnels
room2nuke
Hallway outside Warhead Room
room2offices
office
offices
Basic Office
room2offices2
2-Level Office
room2offices3
Large Office
room2offices4
Variation of the 2-Level Office
room2sroom
Head Office
room2poffices
Doctors Quarters
room2poffices2
Conference Quarters
room3offices
Shared Conference Room
room2cafeteria
Cafeteria
room2ccont
Electrical Center
Room Types
Room Parameter
Room Value
room3servers
Server Farm
room3servers2
Variation of the Server Farm
room2servers2
Server Hub
room2toilets
Toilets
room1lifts
Elevator Lounge
medibay
Medical Bay
checkpoint1
Checkpoint Room for Light Containment and Heavy Containment
checkpoint2
Checkpoint Room for Heavy Containment and Entrance
gateaentrance
Entrance to Gate A
gatea
Gate A
exit1
Gate B
pocketdimension
Pocket Dimension
Item Types

 

Item Template Name
Item Value
gasmask
Gas Mask
supergasmask
Super Gas Mask
gasmask3
Heavy Gas Mask
key1
Level 1 Keycard
key2
Level 2 Keycard
key3
Level 3 Keycard
key4
Level 4 Keycard
key5
Level 5 Keycard
key6
Omni Keycard
firstaid
First Aid Kit
finefirstaid
Small First Aid Kit
firstaid2
Blue First Aid Kit
vest
Ballistic Vest
finevest
Heavy Ballistic Vest
veryfinevest
Bulky Ballistic Vest
s-nav 300 navigator
S-Nav 300
s-nav 310 navigator
S-Nav 310
s-nav navigator ultimate
S-Nav Ultimate
hazmatsuit
Hazmat Suit
hazmatsuit2
Mysterious Hazmat Suit
hazmatsuit3
Heavy Hazmat Suit
radio
Radio
fineradio
Radio which does not require batteries.
veryfineradio
Very Fine Radio
18vradio
Radio which uses 18V batteries.
bat
9V Battery
18vbat
18V Battery
killbat
Strange Battery
revision eyedrops
ReVision Eyedrops
redvision eyedrops
RedVision Eyedrops
fineeyedrops
Fine Eyedrops
supereyedrops
Very Fine Eyedrops
hand
Severed Hand
hand2
Black Severed Hand
clipboard
Clipboard
nvgoggles
Night Vision Goggles
wallet
Wallet
finenvgoggles
“Fine” variant of the Night Vision Goggles
supernv
“Very Fine” variant of the Night Vision Goggles
scp148
SCP-148
scp148ingot
Ingot of SCP-148
scp500
SCP-500-01
scp513
SCP-513
scp714
SCP-714
scp860
SCP-860
scp1025
SCP-1025
scp1499
SCP-1499
420
SCP-420-J
joint
Joint
smelly joint
Smelly Joint
cigarette
Cigarette
veryfinefirstaid
Strange Bottle
mastercard
MasterCard
playing card
Playing Card
origami
Origami
Emily Ross’s Badge
Emily Ross’s Badge
emptycup
Empty Cup
coin
Coin
ticket
Movie Ticket
key
Lost Key
Old Badge
Old Badge
Quarter
Quarter

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