Happily sharing my solutions to each Scenario Level in Sweet Transit.
Level 01 – 05
- Level 1
Well – not much to say. Don’t forget your signals?
- Level 2
That was the first very close one. I had to tweak around with the signal-spacing for the incoming trains to manage their frequency.(note for all upcoming levels:
it often comes in very beneficial, if you let fewer trains on the map simultaniously to have better flow and a higher throughput overall. In general i used a 3-Block spacing when in doubt/first try, but often went up to 5 or 6 on the inbound-tracks)
- Level 3
One bridge is better then two bridges…i guess?
- Level 4
A normal Station Layout. Don’t forget your chain-signal in the entrance. Thats all.
- Level 5
Well i had one of the biggest struggles with this early level to be honest…
In the end i had “a” solution down – which only works because i haven’t connected every in- and Output *chuckle
let’s just quickly move on and away from thisone!
Level 06 – 10
- Level 06
More a classical plumbing-puzzle then a junction-problem xD
- Level 07
Introducing steelbridges. You will start to love them.
- Level 08
Well. Connected everything like asked…it’s ugly but it worked somehow. I won’t complain.
- Level 09
Ah the classic trumpet-T-Junction. I have played enough train-games to easily solve this one!
- Level 10
Another of my “it ain’t stupid if it works”-build. In a normal game i would polish over it some more to make it look fancy. But here it has only one purpose: earn me 3 Stars!
Done.
Level 11 – 15
- Level 11
Again nothing much i can say to this…
- Level 12
This one was a tough one, until i realised i can totally change the station layout (and slightly the position). Then the brakethrough was to connect each track to each exit. et voila!
Doesn’t look too bad either 🙂
- Level 13
classic 4-way directional intersection. (not a cloverleaf – that would be another viable option here.)
- Level 14
again one of those “i dont’ know what im doing, but after connecting everything it worked”
- Level 15
i really liked this one. Fun to watch those trains bounce back and forth. =)
Level 16 – 20
- Level 16
OK this is a game of “thread the needle” – but with steelbridges no problem again. as you can see i even had 3 connections spare…
- Level 17
This was a lot of work to build. an input is connected to each output, turnin counter-clockwise. Done this for each and every input and you get this woven and somewhat symmetrical mess =)
- Level 18
i don’t understand why this level is so late and supposedly harder in difficulty? you have to build 4-5 simple bridge-crossing. Done.
- Level 19
Again a piece of labor to avoid any unneccesary crossing (use bridges), and then it isn’t too hard.
- Level 20
OK you guys earned this one: after all the clunky/wonky/ugly builds i presented to you.
I pretty sure it is not the most efficient build and you can score more points – but isn’t it a beautyfuk double cloverleaf? =)
Success
Tataaaa:
And to end with some stolen famous last words:
“so i hope you had fun. i know i did”
And to end with some stolen famous last words:
“so i hope you had fun. i know i did”
These are my scores with the presented solutions:
By PowerZiege