This guide will provide copy-pastes for all the fake claims you might possibly need.
Use code Rick if you haven’t yet bought the game.
For every will, a colored and a plaintext version is provided.
Use @ and then a number to tag a player. Like @1 or @1.
Use : to tag various game elements, like :Bread or :Investigate.
Use # to tag roles, like #Cleric or #Executioner.
Role Collection
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Cleric (Town Protective)
[[#4]] N1.[[:32]] @ () N2.[[:32]] @ () N3.[[:32]] @ () N4.[[:32]] @ () N5.[[:32]] @ () N6.[[:32]] @ ()
Bodyguard (Town Protective)
Abilities: Guard someone, or stay home and protect yourself. You can protect yourself once, so just put Self for that. Otherwise, put who you guarded. For example, N1. Guard 12.
[[#4]] N1.[[:67]] @ () N2.[[:67]] @ () N3.[[:67]] @ () N4.[[:67]] @ () N5.[[:67]] @ () N6.[[:67]] @ ()
Crusader (Town Protective)
Abilities: Choose a player to protect each night, attacking a random visitor. You give them defense and kill someone visiting without defense. You cannot protect yourself. If nobody visited put (nv), and if you hit someone put (target attacked).
[[#6]] N1.[[:66]] @ () N2.[[:66]] @ () N3.[[:66]] @ () N4.[[:66]] @ () N5.[[:66]] @ () N6.[[:66]] @ ()
Trapper (Town Protective)
[[#21]] N1. Building [[:17]] N2. [[:17]] @ N3. N4.
Investigator (Town Investigative)
Just say blood/no blood inside the parentheses. If they attacked someone they’ll be bloody that night, otherwise they aren’t and you can just put no blood.Notes: You cannot find kills from the Shroud, but you can see if the Trickster redirected and killed someone.
[[#8]] N1.[[:12]] @ () N2.[[:12]] @ () N3.[[:12]] @ () N4.[[:12]] @ () N5.[[:12]] @ () N6.[[:12]] @ ()
Coroner (Town Investigative)
Abilities: Examine a corpse during the day, check to see who killed it at night. If innocent, (no evidence), otherwise they have (evidence).
[[#5]] N1.No Dead N2.[[:51]] : [[:56]] @ () N3.[[:51]] : [[:56]] @ () N4.[[:51]] : [[:56]] @ () N5.[[:51]] : [[:56]] @ () N6.[[:51]] : [[:56]] @ ()
Tracker (Town Investigative)
[[#20]] N1.[[:63]] @ ([[:53]] ) N2.[[:63]] @ ([[:53]] ) N3.[[:63]] @ ([[:53]] ) N4.[[:63]] @ ([[:53]] ) N5.[[:63]] @ ([[:53]] ) N6.[[:63]] @ ([[:53]] )
Psychic (Town Investigative)
[[#14]] N1.Evil @ () N2.Good @ () N3.Evil @ () N4.Good @ () N5.Evil @ () N6.Good @ ()
Seer (Town Investigative)
Spy (Town Investigative)
[[#18]] N1. [[:62]] @ () N2. [[:62]] @ () N3. [[:62]] @ () N4. [[:62]] @ () N5. [[:62]] @ () N6. [[:62]] @ ()
Trickster (Town Killing)
Normal Will
[[#22]] N1. [[:70]] @ () N2. [[:70]] @ () N3. [[:70]] @ () N4. [[:70]] @ () N5. [[:70]] @ () N6. [[:70]] @ ()
No Trick N1
[[#22]] N1. No [[:70]] N2. [[:70]] @ () N3. [[:70]] @ () N4. [[:70]] @ () N5. [[:70]] @ () N6. [[:70]] @ ()
Deputy (Town Killing)
[[#7]] N1. Reloading
Veteran (Town Killing)
[[#23]] N1. [[:69]] N2. [[:69]] N3. [[:69]] N4. [[:69]] N5. [[:69]] N6. [[:69]]
Vigilante (Town Killing)
[[#24]] N1. Reloading N2. [[:68]] @ () N3. [[:68]] @ () N4. [[:68]] @ () N5. [[:68]] @ () N6. [[:68]] @ ()
Admirer (Town Support)
[[#1]] N1.No Love N2.[[:37]] @ () N3.[[:88]] N4. N5. N6.
Amnesiac (Town Support)
[[#2]] N1. Remembered