Town of Salem 2: Fake Claims & Wills Guide

This guide will provide copy-pastes for all the fake claims you might possibly need.

Use code Rick if you haven’t yet bought the game.

For every will, a colored and a plaintext version is provided.

HOW TO USE TAGS:

Use @ and then a number to tag a player. Like @1 or @1.
Use : to tag various game elements, like :Bread or :Investigate.
Use # to tag roles, like #Cleric or #Executioner.

 

Role Collection

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Cleric (Town Protective)

Abilities: Cast a protective barrier on someone, or stay home and protect yourself. You can protect yourself once, so just put Self for that. Otherwise, put who you protected and if they got attacked. For example, N1. Barrier 12 (attacked).
[[#4]]

N1.[[:32]] @ ()
N2.[[:32]] @ ()
N3.[[:32]] @ ()
N4.[[:32]] @ ()
N5.[[:32]] @ ()
N6.[[:32]] @ ()

Bodyguard (Town Protective)

Abilities: Guard someone, or stay home and protect yourself. You can protect yourself once, so just put Self for that. Otherwise, put who you guarded. For example, N1. Guard 12.

[[#4]]

N1.[[:67]] @ ()
N2.[[:67]] @ ()
N3.[[:67]] @ ()
N4.[[:67]] @ ()
N5.[[:67]] @ ()
N6.[[:67]] @ ()

Crusader (Town Protective)

Abilities: Choose a player to protect each night, attacking a random visitor. You give them defense and kill someone visiting without defense. You cannot protect yourself. If nobody visited put (nv), and if you hit someone put (target attacked).

[[#6]]

N1.[[:66]] @ ()
N2.[[:66]] @ ()
N3.[[:66]] @ ()
N4.[[:66]] @ ()
N5.[[:66]] @ ()
N6.[[:66]] @ ()

Trapper (Town Protective)

[[#21]]
N1. Building [[:17]] 
N2. [[:17]] @
N3. 
N4.

Investigator (Town Investigative)

Abilities: You will find incriminating evidence if your target attacked someone last night.
Just say blood/no blood inside the parentheses. If they attacked someone they’ll be bloody that night, otherwise they aren’t and you can just put no blood.Notes: You cannot find kills from the Shroud, but you can see if the Trickster redirected and killed someone.

[[#8]] 

N1.[[:12]] @ ()
N2.[[:12]] @ ()
N3.[[:12]] @ ()
N4.[[:12]] @ ()
N5.[[:12]] @ ()
N6.[[:12]] @ ()

Coroner (Town Investigative)

Abilities: Examine a corpse during the day, check to see who killed it at night. If innocent, (no evidence), otherwise they have (evidence).

[[#5]] 

N1.No Dead
N2.[[:51]] : [[:56]] @ ()
N3.[[:51]] : [[:56]] @ () 
N4.[[:51]] : [[:56]] @ () 
N5.[[:51]] : [[:56]] @ () 
N6.[[:51]] : [[:56]] @ ()

Tracker (Town Investigative)

[[#20]]

N1.[[:63]] @ ([[:53]] ) 
N2.[[:63]] @ ([[:53]] )
N3.[[:63]] @ ([[:53]] )
N4.[[:63]] @ ([[:53]] )
N5.[[:63]] @ ([[:53]] )
N6.[[:63]] @ ([[:53]] )

Psychic (Town Investigative)

[[#14]] 

N1.Evil @ () 
N2.Good @ () 
N3.Evil @ ()  
N4.Good @ () 
N5.Evil @ ()
N6.Good @ ()

Seer (Town Investigative)

Spy (Town Investigative)

[[#18]] 

N1. [[:62]] @ ()
N2. [[:62]] @ ()
N3. [[:62]] @ ()
N4. [[:62]] @ ()
N5. [[:62]] @ ()
N6. [[:62]] @ ()

Trickster (Town Killing)

Normal Will

[[#22]]

N1. [[:70]] @ ()
N2. [[:70]] @ ()
N3. [[:70]] @ ()
N4. [[:70]] @ ()
N5. [[:70]] @ ()
N6. [[:70]] @ ()

No Trick N1

[[#22]]

N1. No [[:70]]
N2. [[:70]] @ ()
N3. [[:70]] @ ()
N4. [[:70]] @ ()
N5. [[:70]] @ ()
N6. [[:70]] @ ()

Deputy (Town Killing)

[[#7]]

N1. Reloading

Veteran (Town Killing)

[[#23]]

N1. [[:69]]
N2. [[:69]]
N3. [[:69]]
N4. [[:69]]
N5. [[:69]]
N6. [[:69]]

Vigilante (Town Killing)

[[#24]]

N1. Reloading
N2. [[:68]] @ ()
N3. [[:68]] @ ()
N4. [[:68]] @ ()
N5. [[:68]] @ ()
N6. [[:68]] @ ()

Admirer (Town Support)

[[#1]]

N1.No Love
N2.[[:37]] @ ()
N3.[[:88]] 
N4.
N5.
N6.

Amnesiac (Town Support)

[[#2]]

N1. Remembered
By RICK

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