V Rising: Server Settings Guide (ServerHostSettings.json File)

This guide will explain what the various settings in your ServerHostSettings.json mean.

 

Intro

Alright you got your server up and running found the settings file and have no clue what any of those lines of code mean. Welcome to the guide that will help you figure that out. Although we as a community have not identified every aspect of the settings since no official guide was posted this will be more than enough to start your server off.

How to Access

So I can’t give you directions if you rented a server but if you are running your own private server you will find the files in two locations.

  1. [drive]:\Users\[yourname]\AppData\LocalLow\Stunlock Studios\VRisingServer\Settings
  2. [drive]:\Program Files(x86)\Steam\steamapps\common\VRisingDedicatedServer\VRisingServer_Data\StreamingAssets

Your locations may vary depending on where you installed the files. Now when I installed my server I had to create the Settings folder. You may or may not need to do this.

The Meanings


Format

  • Mode Type
  • Choices
  • Explanation

GameModeType
PvP
PvE
This will determine whether the server is PvP or PvE.

CastleDamageMode
Always
Never
TimeRestricted
Your choices here are allowing the Castle to take damage at all times with Always or Never. You can also time restrict the server to only allow damage during certain times. Which you will set further below.

SiegeWeaponHealth
This determines the health of the siege weapons health. Unfortunately no one knows the exact choices for this.

PlayerDamageMode
Always
TimeRestricted
Exactly the same as CastleDamageMode. Always or TimeRestricted. Setting the game to PvE is the only way to prevent player damage.

CastleHeartDamageMode
CanBeDestroyedOnlyWhenDecaying
CanBeDestroyedByPlayers
CanBeSeizedOrDestroyedByPlayers
How and when Castle Hearts can be destroyed or seized.

PvPProtectionMode
Short
Medium
Long
This is the protection you get when you first make your character that prevents newbies from being slaughtered in PvP.

DeathContainerPermission
Anyone
ClanMembers
Basically who can and can not access your bags when you die.

RelicSpawnType
Unique
Plentiful
Makes each of the Soul Shards unique or allows there to be more than one of each of the Soul Shards (plentiful).

CanLootEnemyContainers
true
false
This determines whether or not a random person sneaking into your base can access your chests and other containers.

BloodBoundEquipment
true
false
Lose or keep your equipment upon death.

TeleportBoundItems
true
false
When using a Vampire Waygate you can turn this on or off to determine if your items travel with you.

AllowGlobalChat
true
false
Turns Global Chat on or off.

AllWaypointsUnlocked
true
false
Reveals or conceals Vampire Waygates.

FreeCastleClaim
true
false
This allows people to claim a castle without paying a resource cost.

FreeCastleDestroy
true
false
Same as above but in regards to being destroyed whether or not there is a cost.

InactivityKillEnabled
true
false
Unknown as of now let me know below if you have figure out what any of these unknowns do. Currently I believe this straight kills you if you have been sitting around for too long. Kind of like an AFK timer except this straight kills you.

InactivityKillTimeMin
Default – 3600
Unknown.

InactivityKillTimeMax
Default – 604800
Unknown.

InactivityKillSafeTimeAddition
Default – 172800
Unknown.

InactivityKillTimerMaxItemLevel
Default – 84
Unknown.

DisableDisconnectedDeadEnabled
true
false
Unknown.

DisableDisconnectedDeadTimer
Default – 60
Unknown.

InventoryStacksModifier
Default – 1.0
The size of your inventory stacks.

DropTableModifier_General
Default – 1.0
Increase or decrease the amount of loot that drops from enemies.

DropTableModifier_Missions
Default – 1.0
Same as above but for missions.

MaterialYieldModifier_Global
Default – 1.0
This modifies the amount you get from a resource node like a stone or copper.

“BloodEssenceYieldModifier
Default – 1.0
This changes how much Blood Essence you gain from killing enemies.

JournalVBloodSourceUnitMaxDistance
Default – 25.0
Unknown. I believe this just increase tracking for a more accurate trail. Probably not worth messing with since it might affect CPU usage.

PvPVampireRespawnModifier
Default – 1.0
This is how long it takes you to respawn after being killed in PvP.

CastleMinimumDistanceInFloors
Default – 2
This is how far away someone else’s boundaries must be. I suggest increasing this to prevent base trapping.

ClanSize
Default – 4
Determines the maximum size of a Clan.

BloodDrainModifier
Default – 1.0
How much your blood level drains.

DurabilityDrainModifier
Default – 1.0
This determines how much the durability drains.

GarlicAreaStrengthModifier
Default – 1.0
Modifies the strength of Garlic areas.

HolyAreaStrengthModifier
Default – 1.0
Modifies the strength of Holy areas.

SilverStrengthModifier
Default – 1.0
Modifies the strength of the Silver debuff.

SunDamageModifier
Default – 1.0
Modifies the strength of the Sun debuff.

CastleDecayRateModifier
Default – 1.0
Modifies the rate at which Castles decay.

CastleBloodEssenceDrainModifier
Default – 1.0
Modifies the rate at which Castles drain stored Blood Essence.

CastleSiegeTimer
Default – 420.0
How long a Castle can be sieged by another player.

CastleUnderAttackTimer
Default – 60.0
How long a castle can be under attack.

AnnounceSiegeWeaponSpawn
true
false
Announces the deployment of a Siege Weapon on the server.

The Meanings pt. 2

ShowSiegeWeaponMapIcon
true
false
This will display the Siege Weapon on the map.

BuildCostModifier
Default – 1.0
Modifies the cost for buildings.

RecipeCostModifier
Default – 1.0
Modifies the cost for Crafting.

CraftRateModifier
Default – 1.0
Modifies the speed of Crafting.

ResearchCostModifier
Default – 1.0
Modifies the cost of Research.

RefinementCostModifier
Default – 1.0
Modifies the cost of Refining.

RefinementRateModifier
Default – 1.0
Modifies the speed of Refining.

ResearchTimeModifier
Default – 1.0
Modifies the speed of Research.

DismantleResourceModifier
Default 0.75
This is how much you get back after dismantling something like a wall.

ServantConvertRateModifier
Default 1.0
Time it takes to convert a Servant.

RepairCostModifier
Default 1.0
Increases or decreases the repair costs for buildings.

Death_DurabilityFactorLoss
Default – 0.25
Durability loss when killed.

Death_DurabilityLossFactorAsResources
Default – 1.0
This one I’m not quite sure about it factors in your current durability into how much resources you lose. I believe the remaining is permanently lost. So 0.5 would drop half your gear and the other have would disappear. Not 100% on this.

StarterEquipmentId
Default – 0
Gear Level 30: -376135143
Gear Level 50: -1613823352
Gear Level 70: -255898606
Gear Level 80: Unknown
This is what equipment you start with.

StarterResourcesId
Default – 0
Gear Level 30: -696202180
Gear Level 50: 481718792
Gear Level 70: -766909665
Gear Level 80: Unknown
Instead of straight giving the players gear it gives them a lot of resources instead.

VBloodUnitSettings
Unknown.

UnlockedAchievements
Unlocks Achievements for everyone. Unknown format.

UnlockedResearchs
Unlocks Research for everyone. Unknown format.

GameTimeModifiers
DayDurationInSeconds – Default 1080.0
DayStartHour – Default 9
DayStartMinute – Default 0
DayEndHour – Default 17
DayEndMinute – Default 0
BloodMoonFrequency_Min – Default 10
BloodMoonFrequency_Max – Default 18
BloodMoonBuff – Default 0.2
Determines when the Sun and the Moon are out. Also determines Blood Moon frequency and how much buff. The buff doesn’t appear to be working or the tooltip does not change to reflect the change in buff.

VampireStatModifiers
MaxHealthModifier – Default 1.0,
MaxEnergyModifier – Default 1.0
PhysicalPowerModifier – Default 1.0
SpellPowerModifier – Default 1.0
ResourcePowerModifier – Default 1.0
SiegePowerModifier – Default 1.0
DamageReceivedModifier – Default 1.0
ReviveCancelDelay – Default 5.0
Your Vampire stats.

UnitStatModifiers_Global
MaxHealthModifier – Default 1.0
PowerModifier – Default 1.0
This is all the enemies in the world stats.

UnitStatModifiers_VBlood
MaxHealthModifier – Default 1.0
PowerModifier – Default 1.0
Boss stats.

EquipmentStatModifiers_Global
MaxEnergyModifier – Default 1.0
MaxHealthModifier – Default 1.0
ResourceYieldModifier – Default 1.0
PhysicalPowerModifier – Default 1.0
SpellPowerModifier – Default 1.0
SiegePowerModifier – Default 1.0
MovementSpeedModifier – Default 1.0
How strong your equipment is.

CastleStatModifiers_Global
TickPeriod – Default 5.0,
DamageResistance – Default 0.0,
SafetyBoxLimit – Default 1,
TombLimit – Default 12,
VerminNestLimit – Default 4,
CastleLimit – Default 2
Sets limits on your Castle as well as it’s stats.

Pylon Penalties
I don’t believe this was implemented or is not currently included regardless unknown.

PlayerInteractionSettings
Timezone
Local
UTC
PST
EST
CET
CST
Time zone for your server.

VSPlayerWeekdayTime
PvP start and stop times. Keep in mind it must ONLY be the current day. DO NOT attempt to set the start time for example at 23:00 and end time at 08:00 the next day. All times must be in the day. I have found the server to behave strangely when this is done.

VSPlayerWeekendTime
Weekend PvP times.

VSCastleWeekdayTime
Castle siege times during the weekday.

VSCastleWeekendTime
Castle siege times during the weekend.

Come check out the Sardaukar server!

Sardaukar| More Stack, Blood, Loot, Timed PvP

This server is located in US East. The server is set up to try to bypass many of the issues with the Official servers. PvE base blocking. PvP progress blocking and resource camping. It’s main focus is to give players a change to play who are just plain hardworking adults who don’t have constant time to play to keep up yet still want to PvP. Give it a try!

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