Here are some tips for beginners.
Practice. Make use of the target dummies placed in your house and the town. Practice your new found arcana before you take them into the trials
Clothing. Your very first purchase should be a new robe. Your Damage and power in Wizard of legend comes from 3 sources. Arcana, relics and robe. You get the first 2 just by going through the museum. Spend your money on a new robe to get additional boost.
Invest. There are limits on relics and arcana you can take into the trials, those are lifted once inside. Having coins to spend on extra relics will help you a lot. So as soon as you can afford visit Jade, the lady that trades crystals for coins.
Purchases. You are limited to only 4 arcana when entering the trials however once inside you can have up to 6 active ones. Your first purchase should be at Virtuoso Iris, Arcana painter, to get one extra attack. No need to buy 2 since you should be getting one from the first boos soon enough. After that hit up Artisan Andres, the relic salesman for that extra boost to your abilities.
People you meet. Stay away from Nox the unfortunate giving away cursed relics. They often hinder you more than help. If you’re running low on health and already purchased extra arcana you can trade them for health and a useful health related relic at Doctor Song. Nocturne the crdist is almost always a good choice. You will trade your regular arcana for an enhanced version of one.
Bosses. Bosses tend to attack in predictable patterns. Run around and avoid their attacks while they glow yellow. After a few stabs at you their glow will disappear and if hit they will be stunned letting you get in a few extra attacks.
Timing. You do not need to explore the whole map before summoning the boss. Sometimes it can be better to fight him early on when you still have full health. And after you win you can always go back and spend the cash he leaves behind.
Jumps. You can not fall into the pit just by running. Run all the way up to the edge and then jump to make safely across.
All bosses have 5-6 attacks and a signature move that appears every 3 stuns.
These attacks can be in any order, except for the signature attacks. Any boss will not repat an attack in a combo. That means they won’t repeat an certain move until after the stunnable period.
For every stage up you go, the bosses will attack faster, add an extra chain to their combo, have more projectiles (Dependant on attack) and have a smaller period to stun and to do damage while stunned.
When I say extra chain, it means they will use 4 attacks instead of 3, etc. By default, stage 1’s elemental boss will use 3 of their basic attacks, then enter a stunnable state. When you get to stage 3, that will be 5 attacks before they stop to rest, which only further states the importance on not bringing sprites, which I say below.
Something else to keep in mind is sprites. Sprites are artifacts you can start with or pickup that do different DoT’s based on their element. AVOID THESE. Most of these will automatically trigger the boss’s stun period by damaging them, leaving you no time to get a combo in or even get close to them for that matter.
When you hit stage 2 & 3, each boss gains a new attack. Freiya turns into a moving ice block, Atlas will Slam the ground around him and send barriers at you, and Zeal makes rings of fire. All of them are a little mixup, but are still managable none-the-less.
Before fighting the boss, you can destroy the red crystal for exactly 75 health worth of orbs regardless of stage. These cannout be retrieved after the fight or during the fight. Make sure you don’t waste gold on a health potion when you could have topped mostly off with the crystal.
Final basic: Use different elements per boss. Don’t be the guy who didn’t save up a water arcana for the stage 3 flame empress. Earth is weak to wind, fire is weak to water, and water is weak to lightning.
Credit to MangoMaraudr