A basic guide to growing crops.
How To Garden
- Build a [small or large] garden plot
- Small costs 10 wood planks and grows 1 plant
- Large costs 18 wood planks and grows 2 plants
- Buy seeds at the general store
- Come in packs of 10
- Plant seed into plot
- Take a water bucket and water seed
- Plant drinks water & advances growth every 5 in-game minutes
- Only when the sun is out (6:00 – 20:00)
- Don’t let the water level get too low
- Once the growth bar is 100 it’s ready to harvest
- Most plants provide multiple harvests without replanting
- If the grey bar is full, the plant is dead – remove it
- Fertilizer makes plant grow faster
- Automatic sprinklers need to be within radius of the water windmill
Types of Plants
Cabbage
- Cost: 10$ per 10 seeds
- Sell Price: 5$
- Does not grow back after harvest
Watermelon
- Cost: 10$ per 10 seeds
- Sell Price: 7$
- Cannot store in cooler/basket
Pumpkin
- Cost: 10$ per 10 seeds
- Sell Price: 10$
- Cannot store in cooler/basket
Tomato
- Cost: 30$ per 10 seeds
- Sell Price: 6$ (x4 per harvest)
Pineapple
- Cost: 45$ per 10 seeds
- Sell Price: 30$
Bell Peppers
- Cost: 20$ per 10 seeds
- Sell Price: 2$ (x5 per harvest)
Strawberry
- Cost: 30$ per 10 seeds
- Sell Price: 4$ (x4 per harvest)
Grape
- Cost: 70$ per 10 seeds
- Sell Price: 20$ (x3 per harvest)
The Maths
Cabbage
- Grows 1.66 per tick
- Drinks 2.5 water per tick
- Total growth time: ~5 sun hours w/o fertilizer
- Income: 5$ per crop w/ 1 crop per harvest per seed
- Net profit per seed pack: 40$
- Break even: 2 harvests (10 hours)
Watermelon
- Grows 1.11 per tick
- Drinks 2.23 water per tick
- Total growth time: ~7.5 sun hours w/o fertilizer
- Income: 7$ per crop w/ 1 crop per harvest
- Net profit per seed pack: 60$ minimum
- Break even: 2 harvests (15 hours)
Pumpkin
- Grows 0.41 per tick
- Drinks 0.42 water per tick
- Total growth time: ~20 sun hours w/o fertilizer
- Income: 10$ per crop w/ 1 crop per harvest
- Net profit per seed pack: 90$ minimum
- Break even: 1 harvest (20 hours)
Tomato
- Grows 0.41 per tick
- Drinks 1.25 water per tick
- Total growth time: ~20 sun hours w/o fertilizer
- Income: 6$ per crop w/ 4 crop per harvest
- Net profit per seed pack: 210$ minimum
- Break even: 2 harvests (40 hours)
Pineapple
- Grows 0.27 per tick
- Drinks 1.01 water per tick
- Total growth time: ~31 sun hours w/o fertilizer
- Income: 30$ per crop w/ 1 crop per harvest
- Net profit per seed pack: 255$ minimum
- Break even: 2 harvests (62 hours)
Bell Peppers
- Grows 0.83 per tick
- Drinks 2.5 water per tick
- Total growth time: ~10 sun hours w/o fertilizer
- Income: 2$ per crop w/ 5 crop per harvest
- Net profit per seed pack: 80$ minimum
- Break even: 2 harvests (20 hours)
Strawberry
- Grows 0.83 per tick
- Drinks 2.92 water per tick
- Total growth time: ~10 sun hours w/o fertilizer
- Income: 4$ per crop w/ 4 crop per harvest
- Net profit per seed pack: 130$ minimum
- Break even: 2 harvests (20 hours)
Grape
- Grows 0.18 per tick
- Drinks 0.56 water per tick
- Total growth time: ~46.3 sun hours w/o fertilizer
- Income: 20$ per crop w/ 3 crop per harvest
- Net profit per seed pack: 530$ minimum
- Break even: 2 harvests (92.6 hours)
TL;DR
- Water plants frequently, especially when you leave the ranch and when you come back
- If you’re just starting out, go with cabbages until you’ve planned the layout
- Avoid strawberries until you got your sprinklers up & running
- I don’t think grapes are worth it
- Buy a composter first
- Hold the basket/cooler and press E on the ripe plant to harvest all at once
apparently grapes are most profitable per seed per harvest
Here’s the breakdown:
1. **Cabbage**
– Cost per seed: $10 / 10 = $1
– Sell price per seed: $5
– Profit per seed: $5 – $1 = $4
2. **Watermelon**
– Cost per seed: $10 / 10 = $1
– Sell price per seed: $7
– Profit per seed: $7 – $1 = $6
3. **Pumpkin**
– Cost per seed: $10 / 10 = $1
– Sell price per seed: $10
– Profit per seed: $10 – $1 = $9
4. **Tomato**
– Cost per seed: $30 / 10 = $3
– Sell price per seed per harvest: $6
– Harvests per seed: 4
– Total sell price per seed: $6 * 4 = $24
– Profit per seed: $24 – $3 = $21
5. **Pineapple**
– Cost per seed: $45 / 10 = $4.5
– Sell price per seed: $30
– Profit per seed: $30 – $4.5 = $25.5
6. **Bell Peppers**
– Cost per seed: $20 / 10 = $2
– Sell price per seed per harvest: $2
– Harvests per seed: 5
– Total sell price per seed: $2 * 5 = $10
– Profit per seed: $10 – $2 = $8
7. **Strawberry**
– Cost per seed: $30 / 10 = $3
– Sell price per seed per harvest: $4
– Harvests per seed: 4
– Total sell price per seed: $4 * 4 = $16
– Profit per seed: $16 – $3 = $13
8. **Grape**
– Cost per seed: $70 / 10 = $7
– Sell price per seed per harvest: $20
– Harvests per seed: 3
– Total sell price per seed: $20 * 3 = $60
– Profit per seed: $60 – $7 = $53
Based on the calculations above, **Grapes** are the most profitable with a profit of $53 per seed.
Further, Strawberries are the most profitable per hour per seed pack.
Here’s the updated breakdown:
1. **Cabbage**
– Net profit per seed pack: $40
– Break even: 10 hours
– Net profit per hour: $40 / 10 = $4 per hour
2. **Watermelon**
– Net profit per seed pack: $60 minimum
– Break even: 15 hours
– Net profit per hour: $60 / 15 = $4 per hour
3. **Pumpkin**
– Net profit per seed pack: $90 minimum
– Break even: 20 hours
– Net profit per hour: $90 / 20 = $4.5 per hour
4. **Tomato**
– Net profit per seed pack: $210 minimum
– Break even: 40 hours
– Net profit per hour: $210 / 40 = $5.25 per hour
5. **Pineapple**
– Net profit per seed pack: $255 minimum
– Break even: 62 hours
– Net profit per hour: $255 / 62 ≈ $4.11 per hour
6. **Bell Peppers**
– Net profit per seed pack: $80 minimum
– Break even: 20 hours
– Net profit per hour: $80 / 20 = $4 per hour
7. **Strawberry**
– Net profit per seed pack: $130 minimum
– Break even: 20 hours
– Net profit per hour: $130 / 20 = $6.5 per hour
8. **Grape**
– Net profit per seed pack: $530 minimum
– Break even: 92.6 hours
– Net profit per hour: $530 / 92.6 ≈ $5.72 per hour
Considering the net profit per hour, **Strawberries** appear to be the most profitable crop, with a net profit of approximately $6.5 per hour. However, this is a simplified analysis and does not take into account other potential costs and risks, such as the cost of water, labor, and the risk of crop failure. Additionally, the market demand and price fluctuations could also affect the actual profitability of each crop.