Minecraft Dungeons 2: How to Use Custom Player Skins

By default, Minecraft Dungeons II does not let you use your own player skins. This guide shows you how to add your own skin and cape textures with two free mods, and it works with any Minecraft Java skin you already have.

Your skin only changes what your own game shows. Other players still see the original skins, so it is safe to use online.

 

What You Need

  • Blueprint Loader — loads the mods.
  • Custom Skin Loader — swaps the game’s skins for your own PNGs.
  • A skin. A Minecraft Java skin PNG works, or you can draw your own.

Both mods are free on Nexus Mods. Use the Manual download button on the Files tab of each page. You need a free Nexus Mods account to download.

Your skin takes the place of one of the game’s skins in the skin picker, so you always swap one out rather than adding a new slot.

 

Finding Your Mods Folder

Close the game before installing anything. I learned to do this the hard way, because a running game can lock the folder you are trying to edit.

  1. In your Steam library, right click Minecraft Dungeons II, then pick Manage > Browse local files.
  2. Open Dungeons, then Content, then Paks.
  3. Make a new folder in Paks called ~mods, if there is not one already. The ~ at the start matters.

Every mod goes in its own folder inside ~mods.

 

Installing Blueprint Loader

  1. Make a folder called BlueprintLoader inside ~mods.
  2. Open the Blueprint Loader zip and move everything in it into that folder.

It should look like this:

Paks\~mods\BlueprintLoader\BlueprintLoader_P.pak

When it is installed, the main menu shows “Blueprint Loader” in the top left corner, so you can tell at a glance that it loaded.

 

Installing Custom Skin Loader

  1. Make a folder called CustomSkinLoader inside ~mods.
  2. Open the Custom Skin Loader zip and move everything in it into that folder.

It should look like this:

Paks\~mods\CustomSkinLoader\pak

Paks\~mods\CustomSkinLoader\skins

Paks\~mods\CustomSkinLoader\capes

Paks\~mods\CustomSkinLoader\templates

The folder has to be called exactly CustomSkinLoader, because the mod looks for the skins and capes folders there. A typo here is easy to make and will stop everything from working.

 

Choosing a Skin to Replace

Your skin replaces one of the game’s skins, so first pick which one.

  1. Start the game once and get to the main menu.
  2. Open CustomSkinLoader\skins\_defaults. The mod has written every skin in the game here, named after the skin, like Valorie.png or Adventure Steve.png.
  3. Pick the skin you want to replace, and remember its exact name.

Do not edit the files in _defaults. The mod rewrites them every time the game starts, so your changes would be wiped.

 

Converting a Java Skin

Minecraft Java skins use a different layout to Minecraft Dungeons II, so they need converting first. If you are drawing your own skin from scratch, skip this section and copy the skin’s PNG from _defaults into skins to edit it instead.

  1. Go to the Custom Skin Converter for Minecraft Dungeons II.
  2. Choose your Java skin.
  3. Check the 3D preview, and change the arms, outer layer, eyes and mouth options if it does not look right.
  4. Download the converted skin.

 

Adding Your Skin

  1. Rename your skin to exactly the same name as the skin it replaces, like Valorie.png.
  2. Put it in CustomSkinLoader\skins, not in _defaults.
  3. Press F5 in game to reload your skins. You can do this in the menu or while playing.

Your skin now shows in place of the original, in the skin picker and on your character. The skin picker icon is made from your skin automatically, so you do not need to make one yourself.

You can replace as many skins as you like. Every PNG in the skins folder gets used. If a skin does not appear after a reload, I would double-check the file name against the original.

 

Custom Capes

Capes work the same way as skins, using the capes folder instead.

  1. Find the cape you want to replace in CustomSkinLoader\capes\_defaults, like Hero Cape.png.
  2. Convert your Java cape with the same converter, or copy the cape from _defaults and edit it.
  3. Name your cape the same as the one it replaces and put it in CustomSkinLoader\capes.
  4. Press F5 in game.

 

Optional: Java Outer Layers

Minecraft Dungeons II skins do not have the jacket, sleeves and pants layers that Java skins have. Install one of these to get them, the same way as the other mods:

  • Second Skin Layer adds the outer layers flat, like Java Edition, and makes the hat the proper Java size.
  • 3D Skin Layers turns the outer layers into real 3D blocks, like the Skin Layers 3D mod for Java.

Custom Skin Loader’s readme also covers custom faces and glow, shine and metal effects, if you want to go further. And if you ever run into unrelated launcher trouble along the way, there is a handy 0029 and 0064 error fixex guide worth keeping nearby.

 

Conclusion

Once Blueprint Loader and Custom Skin Loader are in place, swapping skins and capes becomes a simple matter of dropping renamed PNGs into the right folders and pressing F5. It takes a little setup the first time, but after that you can change your look whenever you want.

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