A bullet point walkthrough guide of the entire “Final Chapter” DLC released in September of 2023.
School | Errands
- Leave the mathematics room, go to the bottom of the stairwell, and get the school map from the groundskeeper.
- Enter the archives, avoid the cleaner, enter the second floor through the window, and throw a pot at the rat to receive the galleon model
- Return the galleon model to your math teacher.
- Get the broom from literature teacher Enore.
- Give the broom to the caretaker in the locker room and get the key from the chest.
- Get the key from the cook in the kitchen.
- Push the box off the shelf in the pantry and collect the 3 fish.
- Get the book from the gym by walking over the symbols: top, bottom, right, left.
- Return the book to the school library.
School | Breaking the Illusion
- In the secret library chamber keep throwing pots at the enemies until they die, then get the medallion piece from the chest.
- Talk to the ghost in the 1st floor bathroom and leave the room via the ladder under the box to open the passage to the locker rooms.
- Get the medallion from Cacia the architecture teacher.
- Insert the medallion into the wall in the bathroom, talk to the ghost and use the ladder leading upstairs.
- Push the chest off the shelf to receive the shovel.
- Enter the double door leading to the assembly hall, and defeat the rats to get the lever.
- Give the lever to the mechanic in the showers behind the school pool.
- Get the 3 fish and the key from the empty pool.
- Give the 6 fish to the cook in the kitchen to receive the Bobo seed.
- Give the Bobo seed to Flora the botany teacher to receive the second half of the medallion.
- Go through the open window in the archives room once more, unlock the door to the assembly hall
- Kill the rats until they stop respawning, then insert the medallion pieces into the wall to receive the triangle key.
- Leave through the window, use the shovel to dig up the pressure plate on the roof and press it to reveal the triangle key hole, then insert the key to receive the sword.
School | Nightmare World
- Defeat all four enemies to unlock the stairwell.
- Leave through the hole in the fence and defeat the enemies to receive a key.
- Leave through the door, unlock the hallway, and enter the gym through the door on the right
- Defeat the enemies and enter the portal to receive the green orb.
- Get the blue orb from the mathematics room.
- Bring 8 frogs to Maneko in the chemistry room to receive the owl feather. Frog locations: chemistry room, 2x 1st floor bathroom, locker room, 2x ground floor bathroom, empty pool, showers behind the pool.
- Bring the feather to the principal to get the red orb.
- Insert the 3 orbs into the statues in the storeroom behind the principal’s office. and enter the portal to receive the mandolin.
- Defeat the enemies in the kitchen to receive a key.
- Unlock the literature room to get the horn.
- Give the mandolin to the music teacher, and learn the owl song.
- Play the owl song on the designated floor plate in the secret library chamber, and enter the portal to receive the lamp.
- Enter the northern area of the storeroom through the hole in the fence on the roof, use the lamp on the spiderwebs, and enter the portal to receive the turtle shield. You can now walk through pink fire.
- Light the two torches in the archives room, then enter the portal to free Ala the fairy.
- Raise the water in the pool, and fight the sea monster, then jump into the water.
Dark World | Owl Bomb and Triangle Keys
- Hub room: Rotate the lever once, then walk to the right, and talk to Luna.
- Enter the door to the lower left, and light the torch holders hanging over floor tiles pointing down, up, right, left – in that order.
- Enter the now accessible door and defeat the enemies to get the first key.
- Hub room: Enter the door to the north.
- Defeat all enemies, use the key and enter the portal to get the owl bomb.
- Hub room: Turn the lever once so that all rotating platforms are facing sideways.
- Hit the white crystal to the north, and use the moving platform to enter the blue portal.
- Stand on the elevator platform and hit the blue crystal.
- Go all the way down the stairs and jump down the platform.
- Stand on the elevator and hit the white crystal to be taken back up.
- Hit the green crystal to ride the other elevator back down. Make sure the crystal is green, then leave the room.
- Hub room: Rotate the lever once so that all rotating platforms are facing up.
- South of the lever platform, jump off the protruding plank and onto the rotated staircase below, then balance across it and enter the green portal.
- Ascend the stairs halfway and hit the green crystal to use the elevator.
- Enter the door at the top of the stairs, and defeat the lizards to get a second key.
- Use the elevator to go back downstairs.
- Continue up the stairs next to the elevator, and enter the door. Defeat all the enemies using sword and bombs, then collect the third key and leave the room.
- With 2 triangle keys in your inventory, return to the hub room.
Dark World | Two Crystals of Darkness
- Hub room: Jump off the plank and onto the rotated stairs, and go all the way to the right until you reach a pink door, then enter it.
- Light all the hanging torches, use a triangle key, and enter the portal to receive the first crystal of darkness.
- Hub room: Go back along the side of the stairs and hit the white crystal to get back up to the lever platform.
- Turn the lever once so that all rotating platforms are facing sideways.
- Hit the white crystal north of the lever, and use the moving platform to enter the blue portal.
- Use the elevator, then enter the door at the top of the stairs.
- Cross the invisible bridges. Take screenshots to use as hints if possible.
- Use a triangle key, and defeat the enemies behind the portal to get the second crystal of darkness.
- Return to the elevator room, and walk all the way down the stairs. Jump down the platform.
- Enter the red door, hit the white crystal to the left, and move across the shifting platforms.
- Insert the two crystals into their sockets, and beat up the owl wizard.
By Amundsen