Your Island is drowning in sulfur? Coal is just too dirty and precious to be burned in your power plants? Your Diesel production is getting low and yet you are too lazy busy to focus on your Distillery setup?
Fear not, fellow captain, for I did some basic math which will show You another way! Sulfur is (almost) clean energy and can be Your bridge between coal and nuclear/solar.
Where to with all the sulfur?
Once you start cleaning sour water and scrub your exhaust, your island will slowly but steadily drown in sulfur. Even more so if you had a shortage earlier on and thought
“Man, I would love to use the better rubber recipe, but damn, there is not enough sulfur. Oh what is that? A mine? Perfect, let’s build it and import like 1k or so.”
Yerp, I did that. Not only did I regret using the construction parts on it, but also that I filled up my storage early on even more after I realised that my production is getting out of hand.
But, alas, as a captain you are not worth your salt if you are not fixing problems. So, after I quickly checked the pollution levels on dumping mixed acid into the ocean or burn the yellow powder straight into the atmosphere, I checked the trades. Slag for sourwater. Mhm. I don’t want to use limestone for that.
And then I found a way better solution:
480 Sulfur exported straight off my island for… 2160 Sludge?! Awesome!
I present to you: The Power of P.O.O.P
So, what’s so good about sludge? It is a sh!tload of energy. Literally.
The sludge of your settlement yields some nice little extra fuel gas here and there, but importing that from outside and throwing that stuff into an Anaerobic Digester for the bacterias to feast on cracks up the scale to some noteworthy degree:
18 to 7,5 Fuel Gas + some compost for fertilizer or landfill is a nice number if you import in cargoship loads. Lucky for you, I did some number crunching so you don’t have to.
The Numbers
From that trade we can deduct that 1 Sulfur = 4,5 Sludge
If 18 Sludge = 7,5 Fuel Gas,
we can calculate that roughly
1 Sludge = 0,41 Fuel Gas
That means that 1 Sulfur = 1,84 Fuel Gas
A big Cargoship with 8 modules can import up to 2160 Sludge per trip.
2160 Sludge * 0,41 Fuel Gas = 885,6 Fuel Gas
A gas boiler needs 72 Fuel Gas / 60 for 48 Steam
885,6 Fuel Gas / 72 = 12,3 minutes
So, on a maxed out turbine/generator setup, you can get 15 MW of electricity for 12,3 minutes per shipload. Which is something I used that fuel gas for on my last island. You can pump the Co² into limestone or recycle it into graphite, but anyways, it is easening up the pollution on your island as well as saving coal for your furnaces.
But there is more to it:
A cracking unit can easily turn that into Diesel and some water (which is always nice). Just add oxygen!
The ratio here is 1,5 Fuel Gas = 1 Diesel
Our 885,6 Fuel can be cracked into roughly 590,4 Diesel. There is no noteable waste produced in that process and it only requires an Air Seperator which needs 6 workers / 250kw and some maintenance. That’s almost free. Even if you deduct the Diesel usage of your import/export setup, you will end up net-positive on Diesel.
Remember, 1 Sulfur = 1,84 Fuel Gas. That means that you can turn 1 Sulfur into 1 Diesel and have 0,34 Fuel Gas left for other usage. Think about that ratio again when you raise your fist angrily into the air, lamenting about the golden powder which is oozing out of all your storages.
Which leads me to my final food for thought: The Sulfur Mine.
Sulfur Mining
You need unity to run the mine, you need another cargo ship (which will need Diesel and workforce as well) and that turns it to the more advanced side of usage of cargo depots.
But anyways, it is worth it if you want to play more with fuel gas outside of petrochem or farming.
See for yourself:
You have the numbers at hand, so feel free to calculate around. We can see here that, if you were to go all in, you would have roughly 397,44 Fuel Gas / 60 from that sulfur mine. You will have to decide for yourself if it’s worth it or not. (And if you can manage to export these amounts of sulfur at all)
My Setup + Conclusion
1 Gas Boiler was constantly running from the imported gas alone, another one was managed manually every 30ish minutes or so.
The Sulphur Mine was running on some “set and forget” setup. The cargo next to the import dock was actually taking all the islands sulfur production with a balancer prioritized and filling up as well. I was too lazy to tune down the shift/production on the mine accordingly and might have saved some unity and workers. All I wanted to do was making sure that the importing ship is constantly on the run, bringing more of the free energy to my island, as well as making sure that my island is not drowning in sulfur. Goal achieved.
The gas was lead into my petrochem tank, which in turn had alerts for being too full/too empty and I was switching on/off the second gas boiler accordingly. But that really depends on Your setup and Your situation. I also had two cracking units close by which allowed me to supplement my Diesel production as well and saved me the hazzle of expanding my Distillery rows (which I was too lazy for and wanted to avoid).
I would say that this setup is a valid bridge between burning Coal and going Nuclear.On my testrun, I did not even get a reactor running at all, because the solar panel production was taking over and I barely had to run any coal at all in the end. The imported Fuel Gas was enough to fire up my base load on the grid.
Fuel Gas is a nice energy source, since the transport in pipes beats coal on conveyors, and it is more flexible and cleaner as well in certain regards.
So, I hope this guide was helpful to you and I finish with a picture of my statue of Poopmetheus Prometheus, holding the eternal flame and watching over my Digester setup.
More Guides:
- Captain of Industry: Frequently Asked Questions (FAQs)
- Captain of Industry: World Map & FAQs
- Captain of Industry: Sustainable Start Guide