CS GO: All Console Commands 2022

Here is a full list of all console commands, this list is updated in May 2022.

 

Cheats and more commands

sv_cheats 1 – Turn on consul cheat
sv_cheats 0 – Turn off consul cheat
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r_drawothermodels 2 – wall hack on
r_drawothermodels 1 – wall hack off
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sv_infinite_ammo 1 – infinity ammo on (no need to reload)
sv_infinite_ammo 2 – infinity ammo on
sv_infinite_ammo 0 – infinity ammo off
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god – God mod
god – to turn it off
ent_fire player addoutput “health *hp*” – to give hp for your self
example = ent_fire player addoutput “health 500”
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ent_fire !picker addoutput “modelscale 0” – turn on aim
ent_fire !picker addoutput “modelscale 1” – turn off aim
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mat_wireframe 1 – allows you to view the wire frame
mat_wireframe 0 – Turn of wire frame
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sv_showimpacts 1 – Show bullet impact
sv_showimpacts 0 – Turn off bullet impact
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sv_grenade_trajectory 1 – shows the trajectory of the grenade
sv_grenade_trajectory 0 – Turn of the trajectory of the grenade
sv_grenade_trajectory_time 5 – Show item trajectory on seconds
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weapon_recoil_scale 0 – No recoil

Weapon give Commands

Give pistol
give weapon_glock18 – glock-18
give weapon_hkp2000 – P2000
give weapon_usp_silencer – USP-P
give weapon_elite – Dual berettas
give weapon_p250 – P250
give weapon_fiveseven – Five-seveN
give weapon_tec9 – Tec-9
give weapon_cz75a – CZ-75 Auto
give weapon_deagle – Desert Eagle

Give SMG
give weapon_mac10 – MAC-10
give weapon_mp9 – MP-9
give weapon_ump45 – UMP-45
give weapon_mp7 – MP-7
give weapon_mp5sd – MP-5SD
give weapon_p90 – P90
give weapon_bizon – Bizon-19

Give Rifle
give weapon_famas – FAMAS
give weapon_galilar – Galil AR
give weapon_ssg08 – SSG 08
give weapon_m4a4 – M4A4
give weapon_m4a1_selincer – M4A1-S
give weapon_awp – AWP
give weapon-scar20 -SCAR-20
give weapon_g3sg1 – G3SG1
give weapon_aug – AUG
give weapon_sg553 – SG553

Give shotgun
give weapon_nova – NOVA
give weapon_xm1014 – XM1014
give weapon_savedoff – Saved-Off
give weapon_mag7 – MAG-7
give weapon_negev – NEGEV
give weapon_m249 – M249

Give item
give weapon_hegrenade – (HEgrenade)
give weapon_flashbang – (Flashbang)
give weapon_smokegrenade – (Smoke)
give weapon_molotov – (Molotov)
give weapon_decoy – (Decoy)
give weapon_tagrenade – WH(WallHack)

Give Kit / medishot
give weapon_healthshot – medishot
give item_cutters – defuse kit
give item_defuser – defuse kit

Give C4
give weapon_с4 – C4

Give Armor
give item_assaultsuit – kevlar and helmet
give item_kevlar – kevlar

Danger zone
give weapon_axe – Axe
give weapon_hammer – Hammer
give weapon_spanner – Wrench
give weapon_fists – Fists
give weapon_breachcharge – breach charge
weapon_tablet – tablet
give weapon_shield – shield
exojump – exojump

Give Knife Commands

[1]Run map , open consul , and write – sv_cheats 1,[2] The write this command and drop your knife – mp_drop_knife_enable 1,[3]Chose the knife and write it on consul there is list of knife down below ,[4]To pick up that knife write – ent_fire weapon_knife addoutput
classname weapon_knifegg” [5]Here is knife list:
give weapon_knife_gut – Gut knife
give weapon_knife_push – Shadow daggers knife
give weapon_knife_falchion – Falchion knife
give weapon_knife_tactical – Tactical knife
give weapon_knife_survival_bowie – Bowie knife
give weapon_knife_flip – Flip knife
give weapon_bayonet – Bayonet knife
give weapon_knife_m9_bayonet – M9 bayonet knife
give weapon_knife_butterfly – Butterfly knife
give weapon_knife_karambit – Karambit knife
give weapon_knife_gypsy_jackknife – Navaja knife
give weapon_knife_ursus – Ursus knife
give weapon_knife_stiletto – Stiletto knife
give weapon_knife_widowmaker – Talon knife
give weapon_knife_css – Classic knife

Bot Commands

bot_dont_shoot 1 – Bot wont shot
bot_dont_shoot 0 – Bot will shot
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bot_difficulty 0/1/2/3 – Set’s the difficulty of the bots
Bot_*weapon*_only
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Example = Bot_pistols_only
bot_stop – Bot wont move
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bot_chatter – Bot cant use radio chat
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mp_teamname_1 “Name” – Change team name (ct)
mp_teamname_2 “Name” – Change team name (t)
Example: mp_teamname_1 “NaVi”
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bot_defer_to_human_goals 1 – Will act according to the script
bot_defer_to_human_goals 0 – Wont act according to the script and each of them will dont random job
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bot_defer_to_human_items 1 – Will pick up bomb
bot_defer_to_human_items 0 – Wont pick the bomb up
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bot_freeze – bot wont move
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bot_quota – will show you how many bots you can spawn
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bot_show_battlefront – Show areas where rushing
bot_crouch 1 – Bot will only crouch
bot_crouch 0 – Bot stops crouching
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bot_kick – Kick all the bots
bot_kick_*name* – only kick that bot
example – bot_kick_colin

Server Commands

sv_forcepreload 1 – Players will be able to enter the server only after the data is fully loaded
sv_lan 0 – network
sv_lan 1 – lan
sv_vote_allow_in_warmup 0 – Let you vote while warmup
sv_vote_allow_spectators 0 – Let spectator vote
sv_vote_command_delay 1 – Time after which the action will take place
sv_vote_creation_timer 30 – How often can you vote
sv_vote_failure_timer 60 – Time after which you can repeat the vote that failed
sv_vote_issue_kick_allowed 1 – Let players to vote to kick
sv_vote_kick_ban_duration 10 – How long will it take to enter the player who was kicked out (Minutes)
sv_vote_timer_duration 10 – Voting duration
sv_showbullethits 0 – Show bullet’s impact on the map
sv_noclipaccelerate 5 – boost noclip speed
sv_noclipspeed 5 – Noclip speed
sv_specaccelerate 10 – Speed up the spectator
sv_specnoclip 1 – Allow the spectator fly throw the wall’s
sv_specspeed 1 – Spectator speed
sv_unlockedchapters 99 – Allows background rotation
sv_visiblemaxplayers 64 – Max player’s on server
sv_voiceenable 1 – Voice chat on
host_map – Map name
host_sleep *Time* – The amount of time (in ms) to sleep for after each frame
host_workshop_map – Download the latest version of the map and run it
host_timescale 1 – Speeds up server time
host_players_show 2 – This command will set how the playercount is disclosed when your server is queried
mp_roundtime_defuse – Round time bomb (minutes)
mp_roundtime_hostage – Round time hostage map’s (minutes)

Crosshair Commands

cl_crosshairgap_usewaeponvalue – The crosshair style depends on the weapon
cl_crosshairsize – Crosshair size
cl_crosshairdot 1 – add center dot
cl_crosshairdot 1 – remove center dot
cl_crosshairthickness – Crosshai thickness
cl_crosshaircolor 0 up tp 5 – Change crosshair color
cl_crosshairstyle 0 up tp 5 – Change crosshair style
cl_crosshairgap _ size – Distances between divisions of sight
cl_crosshair_drawoutline – Outline around the crosshair
cl_crosshair_outlinethickness – Outline thickness
cl_crosshairusealpha 0 or 1 – Crosshair visibility
cl_crosshairalpha от 0 up to 255 – Crosshair transparency

Bhop Commands

sv_enablebunnyhopping 1;
sv_autobunnyhopping 1;
sv_enablebunnyhopping 1;
sv_staminamax 0;
sv_staminajumpcost 0;
sv_staminalandcost 0;
sv_staminarecoveryrate 0;
sv_airaccelerate 2000;
sv_accelerate_use_weapon_speed 0;
sv_maxvelocity 3500

Fun Commands

!self – Only work on self
!picker – Player chosen by aiming at
!player – All player’s on that server
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ent_fire !self addoutput “modelscale 1-100” – Make you Fat or tight
“ent_fire !picker sethealth -1” – Kill the player that your aiming at
mp_death_drop_gun 1 – Weapon drops after death
mp_equipment_reset_rounds 1 – Removes equipment from players every round
“ent_create flashbang_projectile” – Spawn flash bang
“ent_create env_spark; ent_fire env_spark StartSpark” – Place sparks
mp_anyone_can_pickup_c4 1 – All the players can get the C4
mp_c4_cannot_be_defused 1 – Cant defuse C4
“ent_create chicken” – Spawn chicken
sv_holiday_mode 1 – Spawn zombie chicken
ent_fire chicken addoutput “modelscale 5” – Chicken size ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
mp_default_team_winner_no_objective – 1 – Depends on the Map
mp_default_team_winner_no_objective – 0 – draw
mp_default_team_winner_no_objective – 2 Т – T side win’s
mp_default_team_winner_no_objective – 3 CT – Ct side win’s
ent_create planted_c4_training; ent_fire planted_c4_training ActivateSetTimerLength 30 – Plant C4
r_drawparticles 0 – Off the flash bang and smoke effect
ent_fire player addoutput “health -1” – Freeze the player
ent_fire weapon_(*Weapon name*) addoutput “modelscale (*Size*)” – Change weapon size
example = ent_fire weapon_(ak47) addoutput “modelscale (4)”
sv_precacheinfo – Show crooks and their numbers
ent_fire !self addoutput “modelindex 2” – Change the model
ent_fire !picker addoutput “modelscale 0”- change the model your aiming at
fov_cs_debug 120 – Chang the Fov
fov_cs_debug 90 – Default Fov
ent_fire planted_c4 addoutput “modelscale 50” – Big C4 size
ent_fire !self addoutput “modelscale 0.1″ – Small player size
ent_create hostage_entity” //Spawns a hostage – Spawns a hostage
Teleport
First we make a point – “writeip; con_logfile cfg/banned_ip.cfg; getpos_exact; con_logfile .”
To teleport to the point, you must enter – “exec banned_ip”
ent_create prop_exploding_barrel – Explosive barrel spawns
mp_respawn_on_death_ct 1 – Turn on respawn for CT after death
mp_respawn_on_death_t 1 – Turn on respawn for T after death
mp_weapons_allow_heavyassaultsuit 1- Enabling the use of heavy armor
give item_heavyassaultsuit- getting heavy armor with 200 armor
ent_create hegrenade_projectile; ent_fire hegrenade_projectile InitializeSpawnFromWorld” //Drops a HE- spawn grenade with explosion
Create a helicopter – prop_dynamic_create /props_vehicles/helicopter_rescue.mdl
Animations:
ent_fire !picker SetAnimation “2start” – Starts the blades
ent_fire !picker SetAnimation “3ready” – Ready to fly
ent_fire !picker SetAnimation “4lift” – Rising
ent_fire !picker SetAnimation “helicopter_coop_hostagepickup_flyin” – Arrives
Car – prop_dynamic_create /props/de_nuke/car_nuke_animation.mdl
Animations:
ent_fire !picker SetAnimation “run” – Rides
prop_dynamic_create maps/de_dust2.bsp – Will spawn the map in the map (crash cs:go)
weapon_recoil_vel_decay -1 – Super Mega recoil
clear_bombs – Clean the side
sv_regeneration_force_on – Regeneration hp
“ent_teleport player” – Teleport on the crosshair when pressed
debugsystemui – Developer panel
“ent_fire !picker ignite” – Set the player on fire that is on your crosshair
prop_dynamic_create player/custom_player/legacy/tm_leet_variantC.mdl – Spawns Terrorist Model
prop_dynamic_create \ghost\ghost.mdl – Spawn a ghost
prop_dynamic_create \f18\f18.mdl – Spawn the plane
prop_dynamic_create \effects\urban_puddle_model01a.mdl – Spawns a puddle

prop_physics_create props/cs_italy/bananna.mdl;
ent_fire !picker addoutput “CollisionGroup 2”;
ent_fire !picker setparent !activator;
ent_fire !picker setparentattachment grenade0 – Spawn a banana on your belt

give env_screenoverlay;
ent_fire env_screenoverlay addoutput “overlayname1 dev\dev_prisontvoverlay002”;
ent_fire env_screenoverlay startoverlays – Cosmo ranger helmet

ent_create point_broadcastclientcommand; ent_fire point_broadcastclientcommand command “disconnect #SFUI_MainMenu_Vac_Info” ;
ent_fire point_broadcastclientcommand kill – Kick from the server cause VAC – ban

Displays fake drop –
CT –
script ScriptPrintMessageChatAll(” \x9 -wait \x01takes out of the case: \x07 АК-47 | Rattletrap”)
T –
script ScriptPrintMessageChatAll(” \x0A -wait \x01takes out of the case: \x07 АК-47 | Rattletrap”)

Instead of the Rattle, you can write something else, for example ★ Karambit | Gradient

HUD Commands

cl_radar_scale – Mini map zoom ( 0.25 up to 1)
cl_radar_icon_scale_min – Changes the player’s point on the map ( 0.4 up to 1)
cl_radar_square_with_scoreboard 1 – Radar turns to square when score table opens
cl_radar_square_with_scoreboard 0 – Returns to standard form
cl_radar_rotate 1 – Radar rotate with player’s movement’s
cl_radar_rotate 0 – Radar wont rotate
cl_radar_always_centered 0 – The radar camera moves following the movement of the character
cl_radar_always_centered 1 – The radar camera is stationary
cl_hud_radar_scale – Changes the size of the radar ( 0.8 up to 1.3)
cl_hud_playercount_pos 1 – The panel with the number of players at the bottom.
cl_hud_playercount_pos 0 – The panel with the number of players at the top.

cl_hud_bomb_under_radar 1 – If you got the C4 it is under radar
cl_hud_bomb_under_radar 0 – If you are with C4, it appears at the right edge along with the rest of the weapon
hud_scaling ( 0.5 up to 0.95) – Changes the entire interface along with the radar ( 0.5 up to 0.95)

cl_hud_healthammo_style 1 – Only numbers are displayed in the health and armor panel
cl_hud_healthammo_style 0 – The health and armor panel displays a scale and numbers

cl_showloadout 1 – Weapon icons are displayed
cl_showloadout 0 – Weapon icons are not displayed

HUD Colors

cl_hud_color 0 – grey

cl_hud_color 1 – white

cl_hud_color 2 – Light blue

cl_hud_color 3 – Blue

cl_hud_color 4 – Purple

cl_hud_color 5 – Red

cl_hud_color 6 – Orange

cl_hud_color 7 – Yellow

cl_hud_color 8 – light green

cl_hud_color 9 – Turquoise

cl_hud_color 10 – Pink

cl_righthand 0 – Left hand
cl_righthand 1 – Right hand
viewmodel_presetpos 1 – Normal size of weapon
viewmodel_presetpos 2 – Big size of weapon
viewmodel_presetpos 3 – classic size of weapon

viewmodel_fov 55 – zooming in / out of the weapon model on the screen (minimum value-54,
maximum value 68)

viewmodel_offset_x – 0 position of the weapon and hand on the axis х
viewmodel_offset_y – 0 position of the weapon and hand on the axis у
viewmodel_offset_z – 0 position of the weapon and hand on the axis z

Mouse Commands

sensitivity 2 -Sets the mouse sens
m_customaccel 0 – Disables mouse acceleration
m_customaccel_exponent 0 – Disable acceleration proportional factor measurement
m_customaccel_max 0 – Maximum acceleration proportionality factor
m_customaccel_scale 0.04 – Normal (standard) value of mouse acceleration
m_forward 1 – Sets the sensitivity multiplier for the forward speed of the mouse
m_mouseaccel1 0 – Mouse acceleration in windows, initial threshold (2x movements)
m_mouseaccel2 0 – Mouse acceleration in windows, medium threshold (4x movements)
m_mousespeed 1 – Mouse acceleration factor in Window
m_pitch 0.022 – Mouse inverted (Disabled)
m_rawinput 1 – Direct mouse connection that ignores the control panel settings in the OS
m_side 0.8 – Sets the sensitivity multiplier for mouse movement speed
m_yaw 0.022 – Sets the sensitivity multiplier for the speed of turns left-right

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