Detailed description of items, all information is taken from the game
Move faster after activating the Teleporter.
Increases movement speed by 30% (+30% per stack) after the Teleporter has been activated.
Add an extra charge of your Secondary skill.
Add +1 (+1 per stack) charge of your Secondary skill.
Hurts nearby enemies.
Hurt 1 enemy within 1m (+0.2m per stack) for 50% (+10% per stack) damage every 0.5 seconds.
Increases maximum health by 8%.
Increases maximum health by 8% (+8% per stack).
Bundle of Fireworks
Activating an interactable launches fireworks at nearby enemies.
Activating an interactable launches 6 (+3 per stack) fireworks that deal 300% base damage.
Heal quickly when standing still for 2 seconds.
After standing still for 2 seconds, heal for 4.5% (+4.5% per stack) of your health every second to yourself and nearby allies.
Deal bonus damage to healthy monsters.
Deal +50% (+30% per stack) damage to enemies above 80% health.
Retaliate on taking heavy damage.
After taking more than 10% of your health as damage, explode for 400% (+200% per stack) damage<, knocking enemies away (+20% force per stack).
Killing enemies sets the ground on fire.
Killing enemies burns the ground for 60% (+40% per stack) damage.
Hurt enemies by falling.
Hurt enemies by falling for up to 600% (+300% per stack) damage.
Chance to evade incoming damage.
10% (+10% per stack) chance to evade incoming damage.
Lens Maker’s Glasses
Chance to deal double damage.
Your attacks have a 10% (+7% per stack) chance to ‘Critically Strike’, dealing double damage.
Gain gold over time.
Generate $1 (+$1 per stack) every 3 seconds. Scales with time.
Enemies drop chunks of healing meat.
8% chance on hit to drop 2 meat nuggets that heal for 2×8 (+6 per stack) health.
Receive a delayed heal after taking damage.
Heal for 10 (+10 per stack) health 1.5 seconds after getting hurt.
Slightly increase attack speed and movement speed.
Increases movement speed by 7.5% (+7.5% per stack) and attack speed by 6% (+6% per stack)
Heal after kills.
Killing an enemy heals you for 10 (+5 per stack) health.
Chance to launch a mortar.
9% chance on hit to fire a mortar for 170% (+170% per stack) TOTAL damage.
Heal periodically after activating the Teleporter.
Heal by 2.5% of your maximum health every 5 (-25% per stack) seconds after the Teleporter has been activated.
Increased health regeneration.
Increase health regeneration by 0.84 (+0.84 per stack) hp per second.
Paul’s Goat Hoof
Increases movement speed by 15% (+15% per stack).
Slightly increased Critical strike chance. Critical strikes give you gold.
Gain 3% critical chance (+3% per stack). Critical strikes drop $1 (+1$ per stack) gold.
Chance to bleed on hit.
15% (+15% per stack) chance to bleed an enemy for 4×35% TOTAL damage.
Gain increased critical strike chance on failing a shrine. Resets between stages.
Failing a shrine increases critical chance by 7% (+7% per stack), up to 6 times. Resets at the start of each stage.
Increases attack speed
Increases attack speed by 12% (+12% per stack).
Drop spikestrips on being hit, snaring enemies.
When hit, drop spikestrips that snare enemies for 1 (+0.5 per stack) second.
Rapidly heal outside of danger.
After not being hit for 7 seconds, increase health regeneration by 2.4 (+2.4 per stack) hp per second.
Chance to attach a bomb to enemies.
9% chance on hit to attach a bomb to an enemy, detonating for 140% (+140% per stack) TOTAL damage.
Chance to snare on hit.
7% chance on hit to snare enemies for 1.5 (+0.5 per stack) seconds.
Touch enemies to weaken them.
Infect enemies on contact for 3 seconds, causing them to receive 30% (+15% per stack) extra damage from all sources.
Kills grant temporary barrier
Killing an enemy grants 15 barrier (+15 per stack).
Climbed ropes are electrified.
Climbing creates an electric trail that deals 50% damage (+30% per stack).
Drop a Warbanner on level up or activating the Teleporter, giving you great strength.
On level up or activating the Teleporter, drop a banner that strengthens all allies within 4.6m (+1.4m per stack). Raise attack and movement speed by 30% and damage by 4. Also heals for 1% of your health every second.
56 Leaf Clover
Elite mobs have a chance to drop items.
Elite mobs have a 4% (+1.5% per stack) chance to drop items.
Drones are equipped with explosive weaponry.Summons a drone helper.
Drones gain a 5% (+5% per stack) chance on hit to fire a missile for 300% TOTAL damage, and a 9% chance on hit to fire a mortar for 85% (+85% per stack) TOTAL damage. Summons a unique drone which regenerates each stage.
AtG Missile Mk. 1
Chance to fire a missile.
10% (+10% per stack) chance on hit to fire a missile that deals 300% TOTAL damage.
Chance to knock enemies backwards for extra damage.
6% (+6% per stack) chance on hitting enemies to knock them back for 100% TOTAL damage.
Create a ring of lightning after killing an enemy. Lasts 6 seconds.
Killing an enemy creates a ring of lightning that deals 50% (+20% per stack) damage every 0.5 seconds to 50% of enemies within. The ring starts with a radius of 4.7m and grows by 1.3m each kill up to 40m. Lasts for 6 seconds without killing enemies.
Chance to stun enemies
6% (+6% per stack) chance on hitting enemies to stun them for 2 seconds.
Dead Man’s Foot
Drop a poison trap at low health.
Chance when damaged to drop a poison mine that deals 150% damage and poisons for 600% (+450% per stack) damage over time. Chance to drop starts at 15% and increases with low health.
Attack faster at lower health.
Increases attack speed by up to 40% (+30% per stack) at low health.
Hatch a strange creature who drops buffs periodically.
Hatch 1 (+1 per stack) strange creature who drops buffs every 20 seconds. Buffs temporarily boost either movement speed, attack speed, or health regen.
Killing enemies surrounds you with icicles.
Killing an enemy surrounds you with 3 (+1 per stack) icicles that deal 33% damage each every 0.33 seconds.
More gold, more damage.
Deal bonus damage based on current gold, up to 40% damage. Caps at 700 (-50% per stack) gold. Scales with time.
Gain a shield. Recharges outside of danger.
Gain a 60 (+60 per stack) health shield. Recharges when outside of danger for 7 seconds.
Critical hits heal you.
Gain 5% critical chance. Critical strikes heal for 8 (+2 per stack) health.
Gain an extra jump.
Gain +1 (+1 per stack) maximum jump count.
Killing an enemy grants a temporary burst of speed.
Killing an enemy increases movement speed by 125% for 1 (+1 per stack) second. Consecutive kills increase buff duration for up to 25 seconds.
Killing an enemy permanently increases your health.
Killing an enemy increases your health permanently by 1 (+0.5 per stack).
Chance to apply damage over time. Heal if the enemy dies.
10% (+5% per stack) chance on hit to spray an enemy dealing 10% damage per second. Spray stacks up to 10 times. Killing enemies heals for 10 (+5 per stack) health per stack of spray.
Attacking enemies heals you.
Attacking enemies heals you for 2 (+1 per stack) health.
Activating an interactable grants barrier and gold.
Activating an interactable heals 35% (+15% per stack) of your maximum barrier and grants $8 (scales with time).
Drop a mine at low health
Chance when damaged to drop 1 (+1 per stack) mine< that deals 400% damage. Chance to drop starts at 15% and increases with low health.
Critical strikes increase attack speed. Buff stacks 5 times.
Gain 5% critical chance. Critical strikes increase attack speed by 10% (+7% per stack). Maximum cap of 30% (+21% per stack) attack speed.
Slow enemies on attack.
Slow enemies on hit for -50% movement speed for 1.5 (+0.5 per stack) seconds.
All blocked damage heals you.
Briefly blocks all incoming damage upon being struck (Recharging after 15 seconds). Blocking damage heals you for 3 (+1 per stack) health.
Move fast out of combat.
Leaving combat for 2 seconds boosts your movement speed by 60% (+60% per stack).
Bosses drop powerful buffing wisps when hit.
10% chance on hitting a boss monster to drop a buffing wisp that improves health regen, attack speed, move speed, and base damage for 10 (+6 per stack) seconds.
Increase jump height and reduce gravity.
Decrease gravity while holding the jump button by 10% (-10% per stack) and increase jump height (increases per stack).
Enemies drop extra gold.
Killed enemies drop 25% (+25% per stack) more gold.
Time Keeper’s Secret
Falling to low health stops time.
Falling below 25% health stops time for 3 (+1 per stack) seconds. Recharges after 7 minutes.
Reduce incoming damage by 14%.
Increase armor by 14 (+14 per stack).
Infect a nearby enemy on contact for 6 (+2 per stack) seconds, dealing 50% damage every 0.5 seconds. Bounces to other enemies if the target dies. Recharges every 6 (-33% per stack) seconds.
..and his music was electric.
20% chance on hit to fire chain lightning for 66% (+66% per stack) TOTAL damage on up to 3 targets.
Chance to detonate enemies on kill.
33% chance on killing an enemy to create a lava pillar for 300% (+200% per stack) damage, knocking enemies upwards.
Healing past full grants you a temporary barrier.Increased maximum barrier.
Healing past full grants you barrier equal to 50% (+50% per stack) of the amount you healed. Increases maximum barrier by 20% (+20% per stack).
Reduces cooldowns for your skills.
Decrease your skill cooldowns by 30% (+30% per stack).
Upgrade your special skill.
Upgrade your special skill. Unique to each character. Reduces special skill cooldown by 30% per stack.
AtG Missile Mk. 2
7% (+7% per stack) chance on hit to fire three missiles that deal 3×300% TOTAL damage.
Equipment has a chance to have double effect.
Equipment has a 30% (+30% per stack) chance to deal double the effect.
Using your Equipment triggers an additional, random Equipment effect.
Activating an Equipment triggers a random equipment effect 1 (+1 per stack) time(s).
All your attacks explode!
All your attacks explode for a bonus>20% (+20% per stack) TOTAL damage to nearby enemies.
Killing an enemy fires spirit bolts.
Killing an enemy fires out 4 (+2 per stack) heat seaking bolts that deal 100% damage.
Classified Access Codes
Access a deadly weapon against the Teleporter bosses.
The Atlas Cannon appears each stage, activating it deals 40% (+20% per stack) of maximum health as damage to the teleporter boss after it spawns.
Dio’s Best Friend
Cheat death once.
Taking fatal damage consumes this item and revives you with 40% health and 2 seconds of invulnerability.
Fight fire with fire..
Walking leaves behind a fire trail that burns for 35% (+20% per stack) damage.
Killing an enemy summons a ghost.
Killed enemies spawn ghosts that last 15 seconds with 100% (+20% per stack) health and 70% (+30% per stack) damage.
Add 2 extra charges of your Utility skill. Reduce Utility skill cooldown.
Add +2 (+2 per stack) charges of your Utility skill. Reduces Utility skill cooldown by 33%.
Every 4 basic attacks pierce through enemies.
Every 4(-1 per stack) basic attacks pierce through enemies.
Hitting enemies fires a laser that deals 40% damage and bounces to 2 (+1 per stack) enemies.
Interstellar Desk Plant
Sprout a tree on kill, granting healing fruits.
Upon killing an enemy, spawn an alien plant that heals you for 3% of your maximum health and recharges after 4 seconds. Plant lasts 15 (+5 per stack) seconds.
Using skills charges up to a huge laser blast.
Using skills charges the generator by 7.8% (+7.8% per stack) per second. At full power, fire a laser for 2000% damage.
Chance to fear enemies when attacked
Chance when damaged to drop a jack-in-the-box, fearing enemies for 2 (+1 per stack) seconds. Chance to drop starts at 10% and increases with low health.
The Ol’ Lopper
Enemies take more damage at lower health.
Deal bonus damage to enemies with lower health, up to +60% (+60% per stack) damage.
Chance to freeze enemies on hit.
13% chance on hit to freeze enemies for 1.5 seconds while slowing by -80% movement speed for 3 (+1.5 per stack) seconds.
Hold the jump button to fly for up to 1.6 (+0.8 per stack) seconds. Recharges over 1.6 seconds.
Chance to tether yourself to an enemy.
Chance on hit to tether onto up to 1 (+1 per stack) enemy dealing 60% damage per 0.5 seconds to any enemies in the path.
Reduce the cooldown of equipment.
Reduce the cooldown of equipment by 25% (+25% per stack).
After taking damage, reflect all attacks for 4 seconds.
After 6 hits reflect incoming attacks for 400% damage and increase armor by 100 for 4 (+1 per stack) seconds.
Reduce enemy armor on hit. Reduction stacks 5 times.
Attacks reduce enemy armor by 6 for 2 (+2 per stack) seconds. Reduction stacks up to -30 armo.
Picked up items yield an additional temporary copy.
Picking up an item gives you a temporary copy of itself. Temporary items last an additional 10 (+10 per stack) seconds.
Shock nearby enemies.
Passively shock nearby enemies for 120% (+60% per stack) damage.
Chance to slow and damage enemies over time.
10% (+10% per stack) chance on hit to damage by up to 2×500% enemy damage per second and slow for up to -150% movement speed over the course of 3 seconds.
The Hit List
Killing marked enemies permanently increases damage.
Randomly marks up to 1 (+1 per stack) enemy. Killing a marked enemy permanently increases damage by 0.5, up to 20 damage.
They fear the rain.
Rain begins for 15 seconds (increases per stack) upon activating the Teleporter. Rain stuns, damages, and weakens enemies. You are invincible while it is raining.
Critical strikes reduce all your cooldowns by 1.
Gain 5% (+10% per stack) critical chance. Critical strikes reduce cooldowns by 1 second.
One man’s wreckage is another man’s treasure.
Call down a chest nearby. Chest cost is doubled.
Place a marble gate. Teleport back to the gate by activating again.
Place a marble gate. Teleport back to the gate by activating again.
Crudely Drawn Buddy
Drop a decoy, attracting nearby enemies.
Blow up a decoy, attracting and confusing enemies for 8 seconds. Looks just like you.
Disposable Missile Launcher
Fire a swarm of missiles.
Fire a swarm of 12 missiles, dealing 300% damage each.
Drone Repair Kit
Repair and empower all active drones.Summons a unique drone to assist.
All drones are repaired to full health and empowered for 8 seconds. Summons a unique drone.
Hitting enemies drops dynamite. Use to detonate.
Hitting an enemy drops dynamite. Use to detonate for 200% damage.
Unlocks all chests within 20 meters
Open all chests within 20 meters.
Heal on use.
Heal yourself for 50% of your health.
Resets all your cooldowns.
Reset all your cooldowns.
Rain meteors from the sky, hurting both enemies and allies.
Meteors fall from the sky, damaging enemies and friends for 220% damage. Lasts 8 seconds.
Drop and detonate 50% of your money.
Use 50% of your gold to create a bomb, dealing 1 damage per gold spent. Refund 20% of spent gold on kill.
Drop many mines at your feet.
Drop 6 mines at your feet, each dealing 400% damage.
Jar of Souls
Summon a ghost for every enemy in the screen.
Duplicate every enemy as a ghost to fight on your side. Ghosts last 15 seconds and have 70% damage.
Harm yourself to deal massive damage to an enemy.
Sacrifice 25% health to damage an enemy for 500% of your maximum health.
Swing a powerful mace, activating your item effects.
Swing a powerful mace for 300% damage, knocking enemies away. Guaranteed to activate all on-hit item effects.
For 14 seconds, hitting enemies causes them to drop gold.
For 14 seconds, every hit drops gold.
Increase damage and attack speed for 8 seconds.
Increase damage by 30% and attack speed by 40% for 8 seconds.
Throw a bouncing brain.
Throw a brain that bounces in place, damaging/slowing enemies for 6×200%.
Drop a lantern that fears and damages enemies for 10 seconds.
Drop a lantern for 10 seconds. Fears and damages enemies for 20% damage.
Mow them down!
Throw out a sawmerang, slicing enemies for 500% damage and making them bleed for 4×100% damage. Boomerangs back.
Create a shadow partner for 15 seconds
For 15 seconds, double all your abilities’ damage and effects.
Become invulnerable for 8 seconds
Become invincible for 8 seconds.
Randomly freeze enemies for 8 seconds.
Summon a snowstorm that freezes monsters at a 50% chance/sec over 7 seconds.
Super Massive Leech
Grant massive life on hit for 10 seconds.
For 10 seconds, every hit heals you for 10 health.
Call drones for backup. Lasts 10 seconds.
Create 4 drones to fight for you for 10 seconds.
Releases a bloom of Thqwibs, detonating on impact.
Release a bloom of 30 thqwibs, detonating on impact for 200% damage.
Pause time for 7 seconds.
Stop time for 7 seconds.
The Worm’s eye seems to still see.. watching.. rewarding..
Killing enemies grants a fire trail and 30% movement speed for 6 (+2 per stack) seconds.
Increase health, health regeneration, and armor.
Increase maximum health by 40, health regeneration by 1.2/second, and armor by 6.
Chance to fire a flaming wave.
8% chance on hit to fire a flaming wave that incinerates enemies for 300% (+300% per stack) TOTAL damage.
Imp Overlord’s Tentacle
Cut off the head of the snake.. and the body lives on.
Summon an imp bodyguard. Revives after 60 (-10 per stack) seconds. Increase imp health and damage by 15% per stack.
Smite them. Smite them all.
8% chance on hit to create 2 (+1 per stack) sparks that smite enemies for 200% TOTAL damage.
Best served cold.
Shoot out 6 nematocysts that deal 400% damage.
Scorching Shell Piece
Gain shield. Fire a barrage of projectiles when it breaks.
Gain a 20 (+20 per stack) health shield. Fire up to 4 (+2 per stack) projectiles at nearby enemies when it breaks.
Opens locked security doors.
Reduce the cooldown of equipment.
White Undershirt (M)
+2 STR S>2m or best offer @@@@@@@@
Big Bison Steak
Increase health regeneration and movement speed.
Slow nearby enemies.
Golem Essence on the Rocks
Gain barrier and increased armor.
Jelly Brain Salad
Reduces skill cooldowns by 1 second.
Marinated Lizard Loaf
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