Every ghost has a special behavior that can manifest itself directly. These will help you quite a lot in the nightmare game mode.
- Spirit: 180 seconds
- Demon: 60 seconds
- Other: 90 seconds
Wraith also do not leave a footprint visible with UV Light when they step on a salt.
Phantom chooses a random player and goes to his location. This will generate an EMF Level 2 reading all over the location before the incident happened.
In addition, during the hunt, Phantom becomes invisible for a much longer time than other ghosts. Phantom will flash visible every 1 to 2 seconds, as opposed to every 0.3 to 1 second for other ghosts.
In addition, looking at it lowers your sanity by 0.5% per second.
Poltergeist has the possibility of throwing items much more often than other ghosts.
Banshee will only control the sanity of their target while trying to initiate a hunt instead of the average sanity of the team. Banshee does not kill players who do not have a target during the hunt and does not try to chase them. Smudge Sticks also work on players who do not have target, but do not complete the task “repel the ghost with Smudge Sticks while chasing someone”.
If the target is not in the house, then he hunts normally.
Banshee will sometimes use his ability to walk to the location of his target. This is similar to the Phantom‘s ability.
When a Parabolic Microphone is used, the Banshee has a chance to make a unique scream-like paranormal sound.
If the fuse box is open, it creates an EMF reading of 2 or 5 levels on the fuse box and reduces the sanity drain of all nearby players by 25%.
Mare needs an average sanity drain of 40% to hunt if the light is on in the room where she is located, and 60% if the light is off.
Mare usually tend to show ghost events in rooms where light bulbs explode.
In general, it interacts much less.
If there are more than one person in the room, Shade is almost unable to interact and initiate hunt.
While your average sanity drain is 100%, all ghost attempts fail. Every time your sanity drain drops by 1%, the chance of succeeding in an activity attempt increases by 2%. So when you get down to 50% sanity drain, Shade will be successful in all his attempts.
Shade usually prefers to whisper in your ear as an activity and often appears in a shadow or transparent way during event. This can be detected more easily using the summoning circle and music box.
Demon also has the ability to launch a hunt without regard for sanity drain. Starting from his room, he walks towards a random player and starts a hunt if Demon sees that player within 20 seconds.
Cooldown time between hunts is 20 seconds instead of 25 seconds.
The Smudge Stick prevents him from launching a hunt for only 60 seconds instead of 90 seconds.
The range of crucifix is 5 meters instead of 3.
He is also the only ghost who can interact with the entrance door.
When smudge sticks are used on the Yurei, in addition to preventing hunts and increasing activity, it will not leave the room that it is currently in for 90 seconds. So if he activates a motion sensor outside the ghost room after using the smudge stick, it proves that he is not Yurei.
Oni can’t perform the smoke ball ghost event that causes a hiss. Only can’t perform smoke ball. It can hiss at different events.
During hunts, a Yokai can only hear players or sense active electronics that are within 2 meters of it.
The chances of closing the fuse box are twice.
He cannot accelerate while chasing someone during the hunt.
It can give freezing breath in very cold rooms.
- Nightmare Tips: Hantu will always have Freezing Temperatures as one of its two pieces of evidence.
- Nightmare Tips: Goryo will always have the D.O.T.S. Projector as one of its two pieces of evidence.
The hunting sanity threshold of the Raiju rises to 65% when it stay near at least one active electronic equipment (Normally 50%).
During the hunt, they move at a speed of 2.5 m/s when passing near active electronic equipman.
The distance of the movement speed enhancement given by active electronic items:
- Small Maps: 6 meters
- Medium Maps: 8 meters
- Large Maps: 10 meters
Electronic items that your ability does not work:
- Head cameras, motion sensors, sound sensors
- Video cameras and cameras thrown to the ground
- Held in the hand or thrown on the ground D.O.T.S. Projectors (Not placed)
- Items in the inventory (except open flashlight)
- Building/structure lights
While hunting, the sound of footsteps can be heard within the same distance as the electronic devices in your hand start to break down. For example, when your flashlight starts flashing when there is no sound, you start to heard get a muffled footsteps. As it gets closer, it also begins to be heard clearly.
Onryo can blow out the candles with a higher chance.
When Onryo blow out a candle or lighter, he can start a hunt with a 50% chance (Your sanity drain is unimportant.)
When Onryo starts a normal hunt near a candle, he blow out the candle and gets a 50% chance to repeat hunt again. If there are no other candles around and it succeeds, the whole hunt is repeated.
This 50% chance increases by another 25% each time the player dies. In other words, when 2 players die, the hunt starts every time the candle goes out. (Onryo cannot start hunting when the first 3 candles are blow out.)
At the same time, each candle serves as a crucifix. When they try to hunting within 4 meters, they fail and blow on the candle instead.
During the hunt, the main Twin is 10% slower than usual (1.53 m/s). Decoy Twin is 10% faster than normal (1.87 m/s). So, if you have noticed different movement speeds in different hunt, this could be Twins.
Twins can start hunting from different rooms. Because Decoy Twin also has the ability to initiate hunt.
It also leaves a unique fingerprint with a 16.7% chance:
- Doors and Windows: Six-fingered handprint.
- Light Switch: Two fingerprints.
- Keyboard and Prison cell: Five fingerprints.
Obake can reduce the remaining extinction time for existing fingerprints by half and use it over and over again on the same fingerprint. This can cause a fingerprint to disappear after a very short time.
- Nightmare Tips: Obake will always have Fingerprints evidence as one of its two evidence types.
- Interaction and ghost event rates and preferences
- Hunt thresholds
- Hunt movement speeds
- Various forms of special abilities (e.g. Poltergeist multi throw, Demon ability hunt)
The Mimic will change the ghost type that it chooses to imitate every 30 seconds to 2 minutes.
Mimic is the only ghost who can give 3 proofs in Nightmare game mode and 4 in other modes.
- Nightmare Tips: Ghost Orbs are always present in all difficulty modes.
Moroi gains speed relative to average sanity. At the same time, its speed increases when chasing someone during the hunt. Its maximum speed can reach up to 3.71 m/s.
Moroi curses the player if a player heard a voice using a spirit box or with a parabolic microphone. The cursed player’s passive sanity drain drop rate doubles. Standing in the light does not prevent this, and sanity drain continues to decline. If he takes a Sanity Pills, this curse will be gone by the time he hears a voice again.
When the smudge stick is used during the hunt, Moroi cannot see and kill players for 12 seconds, unlike other ghosts. For other ghosts, this is 6 seconds.
- Nightmare Tips: Moroi will always have Spirit Box as one of its evidences.
If you use the Spirit Box while standing within 1 metre of the Deogen, you will hear his breathing, instead of getting an answer.
Deogen interacts with the D.O.T.S Projector and Ghost Writing Book more often.
Deogen‘s hunt sanity threshold is 40%.
Deogen can see everyone and moves towards the player who is closest to him at the beginning of the hunt. If the target is away from 6 meters, Deogen moves with 3 m/s. When it approaches its target (<2.5 meters), it slows down to 0.4 m/s. Hiding is not a choice.
In addition, while blinking during the hunt, it remains visible for a much longer time than other ghosts.
- Nightmare Tips: Deogen always has Spirit Box as one of its two pieces of evidence.
Thaye every 1 to 2 minutes, attempts to age. If there is a player nearby or in his room, They will age. If not, Thaye waits another 30 seconds. They can age 10 times during the game. (This aging can be traced from the Ouija Board.)
Thaye‘s speed does not increase when chasing someone during the hunt.
More Guides:
- Phasmophobia: Hidden Ghosts Abilities (Real Journal v0.6.2.1))
- Phasmophobia: All Ghost Abilities
- Phasmophobia: Oujia Board Guide
- Phasmophobia: Oujia Board Guide 2022
- Phasmophobia: Ghost Identification & Communication Guide