Jupiter Hell: Color Guide

Here is a simple color guide for the Jupiter Hell game.

 

Jupiter Hell Color Guide

Doors:

  • Yellow: A normal door, open by bumping into it (or for some, walking near it)
  • Purple: Vault door: This is opened at a terminal
  • Red: Secure door: Need a red keycard to open this

Weapons:

  • Yellow: Basic weapon
  • Orange: Rare weapon
  • Cyan: Advanced: any basic or rare with 1-2 random perks pre-modded onto it
  • Purple: Exotic: A special weapon, with a specific perk unique to this weapon
  • Sparkly Green: Unique: A very special weapon, unmoddable but grows in power

Armor and helmets:

  • Green: The most basic model
  • Blue: Marine, the 2nd tier of armor
  • Red: Combat, the 3rd tier of armor
  • White: CRI, the 4th tier of armor
  • Cyan: Advanced: Any of the above tiers pre-modded with 1-2 random perks.
  • Purple: Exotic: A special armor, with a specific perk unique to this armor
  • Sparkly Green: Unique: A very special armor, unmoddable but grows in power

Lootboxes:

  • Blue: Ammo box
  • White: Supply box: could hold anything!
  • Red: Medical box: Medkits, stimpacks and health orbs.
  • Yellow: Armor box: Armor and helmets
  • Green: Weapon box: An advanced (cyan) weapon
  • Purple: Reward chest: Should be something valuable in here

Lift colours (On lift / on minimap):

  • Yellow / Blue: Next level in current branch
  • Green / Green: Switch to a different branch
  • Orange / Green: Branch entry, but needs repairs to use.
  • Pink / Pink: Optional special level
  • Cyan / Cyan: Side-room – small sub-level, you return back to this level afterwards
  • White / Cyan: Locked side-room – needs to be activated at a terminal
  • None / Dark blue: Inactive lift – usually where you started the level
  • Purple Square / Blue: Travel to next moon
  • Yellow Pentagram / Pink: Travel to next moon

Other minimap colours:

  • Bright Green: You are here
  • Red: An enemy
  • Blue: An ally
  • White: A lootbox
  • Yellow: A wall, or a smoke cloud
  • Green: A terminal or station
  • Light grey: A door
  • Dark grey: A hole in the ground
  • Maroon: Unexplored sections of a revealed map

By Qetuth

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