This guide will help detect which ghost type you are dealing with and will let you know everything that they are capable of.
The Spirit
The Wraith
– They can teleport to players (just while it’s not hunting) which will give a EMF 2 reading.
The Phantom
– Will immediately disappear when you take a picture during a ghost event and you will continue to hear the ghost event audio.
– Will not appear in the picture when you take a ghost picture.
– Also able to wander to a targeted player (not to be mistaken with the Wraith teleport).
The Poltergeist
– During hunts, it has a 100% chance to thrown an object nearby every 0.5 seconds compared to 50% for other ghosts.
– Can do an “explosion” of items – Create a pile of items in the ghost room, and it will explode the items.
The Banshee
– Hunts based off the target’s sanity: 50% sanity.
– If the target leaves the house, the banshee will hunt normally.
– When the target dies, the banshee will select a new target.
– Will ignore all non-targets during a hunt.
– Increased chance for singing ghost events.
– Has a unique parabolic microphone sound known as Banshee Scream
– Will follow target around.
The Jinn
– When it gets within 3m of a player, it will slow down to normal ghost speed.
– Has the ability to zap 25% sanity when near a player and the breaker is on: will give an emf reading at the breaker when this ability is performed.
– Unable to turn off the breaker.
– Turn off the breaker to disable all his abilities.
The Mare
– Unable to turn on a light.
– Higher chance of performing a light breaking event.
– Wanders more if lights are on in its room.
– Has a chance of immediately switching a light off that has been turned on.
– Mare test consists of turning on a light in its room and seeing if it immediately turns it off.
The Revenant
– When it sees a player, it will immediately speed up to 3m/s.
– After reaching the players last known location, it will gradually slow back down if it doesn’t see the player.
– Best tell for a revenant: slow steps when it does not see a player, and instantly fast speeds when it does see a player.
The Shade
– Will often show up in shadow form during ghost events or do more airball ghost events.
– Ghost event chance increases the lower the average sanity.
– Will not throw objects if you are in the same room as it.
– Will not hunt if there is a player nearby.
– To test for a shade, sit in the ghost room with a crucifix, if your sanity is low enough for the ghost to hunt and it’s not hunting or using a crucifix, probably a shade.
The Demon
– Can hunt at 70% naturally with a rare chance to hunt at any sanity.
– Minimum cooldown between hunts is 20 seconds (other ghosts is 25 seconds).
– Smudging a demon will prevent it from hunting for 60 seconds (compared to 90 seconds for most ghosts and 180 seconds for spirit).
– Crucifix will prevent a hunt for a demon with an increased range of 5m (instead of 3m for other ghosts).
The Yurei
– When it uses it ability, it will also fully close a door in its room.
– When smudged, the yurei will be trapped in its room for a period of time.
The Oni
– Much more visible during a hunt, meaning it blinks a lot less than other ghosts.
– Has a higher chance of showing its full form during ghost events (instead of being a shadow or transparent).
– Will drain double the sanity when a ghost event hits you.
The Yokai
– During a hunt, unable to detect your voice or equipment further than 2.5m away.
– You can get much loser to a yokai with a music box before the box will break.
– Ghost activity is increased when talking near a Yokai.
– To test for a Yokai, hide in a room nearby with equipment on and yell at it during a hunt: if you’re close enough and the ghost doesn’t find you, probably a yokai.
The Hantu
- 15ºC+ = 1.4m/s
- 12ºC = 1.75m/s
- 9ºC = 2.1m/s
- 6ºC = 2.3m/s
- 3ºC = 2.5m/s
- 0ºC and below = 2.7m/s
– Does not gradually speed up with line of sight.
– Has an increased chance to turn off the breaker.
– Will produce freezing breath during a hunt in any room if the breaker is off.
– Will always have freezing temps on Nightmare mode.
The Goryo
– Will also not show dots if you’re in the same room as it.
– To check for a goryo, make sure no players are in its room and look for dots through the video camera.
– Dots is forced evidence on Nightmare mode.
– If you see dots without the use of a video camera, you can rule out goryo.
– Will not leave its room as often as other ghosts and will not change its favorite room.
The Myling
– All other ghosts can be heard up to 20 meters away.
– Myling will also respond more on the parabolic microphone.
– To test for a myling, hide with your flashlight or put dots on the floor, if you only hear footsteps during a hunt right when your equipment starts flickering, its likely a Myling.
The Onryo
– If it blows out 3 flames and there are no other flames nearby to prevent it from hunting, it will trigger a hunt at any sanity.
– To test for an Onryo, put candles and crucifixes in its room.
– If the ghost uses a crucifix without blowing out the candle, rule out Onryo.
– If it only uses a crucifix after blowing out all the candles with a 4m range, it’s likely an Onryo.
– May also wander away from the candles and initiate a hunt.
The Twins
– Over the course of multiple hunts, you may hear different speeds.
– Twins has the chance during a hunt to send out either a slightly faster ghost (110%) or a slightly slower ghost (90%).
– Will only send out one ghost during a hunt.
– May also hunt from a different location from the ghost room if it’s sending out its “decoy” twin.
The Raiju
– Must be within 6m of equipment on small maps, 8m on medium maps, and 10m on large maps.
– Headcams are the only equipment that does not effect a Raiju.
– When hunting, electronics will malfunction at 15m for a Raji as opposed to 10m for other ghosts.
– May be easy to confuse a Raiju with a Myling because of the above fact, so make sure to pay attention to its speed near powered electronics.
The Obake
– Fingerprints are forced evidence on Nightmare.
– Has a 25% to not leave fingerprints .
– Also able to cut the duration of fingerprints in half if it uses its ability.
– During a hunt, the Obake has a chance to shapeshift.
– It will briefly flash as another ghost model of the same gender.
– It was a 6.66% chance every time it blinks during a hunt to shapeshift.
– To test for an obake during a hunt, loop it for as long as possible and see if it changes ghost models.
The Mimic
– Will always have Orbs even on no evidence runs.
– Will change the ghost it mimics every 30 seconds to 2 minutes.
– Cannot change its behavior mid hunt.
– So if you notice a ghost changes its behavior every couple hunts, check for mimic.
The Moroi
– Curses a player when they get a response on either the spirit box or the parabolic mic.
– Curse causes the players sanity to drain twice as fast, with lights and candles unable to prevent this curse.
– To remove the curse, take sanity pills.
– Smudging during a hunt will blind the moroi for 12 seconds, instead of 6 seconds for other ghosts.
– The lower your sanity, the faster the moroi.
– Moroi will also get line of site speed, so at 0% sanity and enough LOS speed, Moroi becomes the fastest ghost in the game.
– Spirit box is forced evidence on nightmare.
The Deogen
– To tell if its a Deo while hiding, listen to its speed: if its super fast and then slows down when it gets closer to your hiding spot, try and leave your hiding spot and move somewhere that you can loop the ghost.
– Deos are VERY slow when they are near you so they are super easy to loop.
– Has a unique spirit box response that sounds like a growl or heavy breathing.
– Increased chanced of writing and dots.
– Spirit Box is forced evidence.
The Thaye
– Will start out young at the beginning of the game, making it more active and more aggressive and can hunt at 75% sanity and be super fast 2.5m/s.
– Every 1-2 minutes that you’re near a Thaye, it has a chance of aging.
– At it’s oldest, it lowers the hunting threshold to 15% and speed 1m/s.
– Does not have line of site speed increase, so it will not speed up gradually while chasing you.
– If it seems to slow down each hunt, its likely a Thaye.
– It will also tell you a different age on the ouija board if you ask it its age at the beginning of the game and then again later on once you’ve aged it.
More Guides:
- Phasmophobia: Hidden Ghosts Abilities (Real Journal v0.6.2.1))
- Phasmophobia: How to Level Up Fast
- Phasmophobia: Ghost Identification & Communication Guide
- Phasmophobia: All the Special Behavior of Ghosts
- Phasmophobia: Full Ghost Guide